Re-exports§
pub use crate::cx::*;
Macros§
Structs§
- Align
- Aligned
Instance - Anim
- Anim
Area - AnimId
- Animate
Event - Animator
- Blit
- Color
- ColorId
- Color
Track - Command
Id - Cx
- CxAfter
Draw - CxCommand
Setting - CxDesktop
- CxFont
- CxFont
Atlas Glyph - CxFont
Atlas Page - CxFonts
Atlas - CxFonts
Atlas Todo - CxPass
- CxPass
Color Texture - CxPlatform
- CxPlatform
Draw Call - CxPlatform
Pass - CxPlatform
Shader - CxPlatform
Texture - CxPlatform
View - CxShader
- CxShader
Mapping - CxStyle
- CxTexture
- CxView
- CxWindow
- Draw
Call - Draw
Uniforms - Elements
- Elements
Counted - Elements
Iterator - Elements
Iterator Named - Elements
Redraw - File
Read - File
Read Event - File
Write Event - Finger
Down Event - Finger
Hover Event - Finger
Move Event - Finger
Scroll Event - Finger
UpEvent - FloatId
- Float
Track - Font
- Frame
Event - HitOpt
- Instance
Area - Instance
Color - Instance
Float - Instance
Prop - Instance
Props - Instance
Read Ref - Instance
Vec2 - Instance
Vec3 - Instance
Vec4 - Instance
Write Ref - KeyEvent
- KeyFocus
Event - KeyModifiers
- Layout
- Layout
Id - Live
Client - Margin
- Mat4
- Named
Prop - Named
Props - Opengl
Attribute - Opengl
Buffer - Opengl
Cx - Opengl
Uniform - Opengl
Window - Padding
- Pass
- Pass
Uniforms - Quad
- Rect
- Rect
Instance Props - Redraw
Event - ShAssign
- ShAssign
Op - ShAst
- ShBinary
- ShBlock
- ShBreak
- ShCall
- ShConst
- ShContinue
- ShField
- ShFn
- ShFnArg
- ShFor
Loop - ShId
- ShIf
- ShIndex
- ShLet
- ShParen
- ShReturn
- ShType
- ShType
Field - ShUnary
- ShVar
- ShWhile
- Shader
- Shader
Gen - Shader
Id - Signal
- Signal
Event - Sl
- SlCx
- SlDecl
- SlErr
- Status
Id - StyleId
- Text
- Text
Copy Event - Text
Input Event - Text
Style - Text
Style Id - Texture
- Texture
Desc - Timer
- Timer
Event - Trapezoid
Text - Turtle
- Uniform
Color - Uniform
Float - Uniform
Prop - Uniform
Props - Uniform
Vec2 - Uniform
Vec3 - Uniform
Vec4 - Unique
Id - Vec2
- Vec3
- Vec4
- Vec2
Track - Vec3
Track - Vec4
Track - View
- View
Area - View
Bounds - View
Texture - View
Uniforms - Walk
- WalkId
- Window
- Window
Close Requested Event - Window
Closed Event - Window
Drag Query Event - Window
Geom - Window
Geom Change Event - Window
Moved Event - Window
Resize Loop Event
Enums§
- Anim
Last Value - Area
- Axis
- Clear
Color - Clear
Depth - CxPass
DepOf - CxWindow
Cmd - CxWindow
State - Direction
- Ease
- Event
- GLShader
Type - Height
- HitTouch
- Hover
State - Instance
Type - KeyCode
- Line
Wrap - MapCall
Result - Menu
- Mouse
Cursor - Platform
Type - Play
- ShExpr
- ShLit
- ShOp
- ShStmt
- ShUnary
Op - ShVar
Store - SlTarget
- Style
Value - Texture
Format - Track
- Uniform
Type - Width
- Window
Drag Query Response - Wrapping
Constants§
Functions§
- assemble_
const_ init - assemble_
fn_ and_ deps - color
- color256
- color256a
- max_
zero_ keep_ nan - mix
- sh_asn
- sh_
asn_ op - sh_bin
- sh_
block - sh_bool
- sh_call
- sh_exps
- sh_fd
- sh_fl
- sh_fn
- sh_
fnarg - sh_for
- sh_id
- sh_idx
- sh_if
- sh_
if_ else - sh_int
- sh_let
- sh_par
- sh_ret
- sh_retn
- sh_sems
- sh_str
- sh_
unary - sh_var
- sh_
while