Trait AnimatorImpl
Source pub trait AnimatorImpl {
// Required methods
fn animator_cut_with_scope(
&mut self,
cx: &mut Cx,
state: &[LiveId; 2],
scope: &mut Scope<'_, '_>,
);
fn animator_play_with_scope(
&mut self,
cx: &mut Cx,
state: &[LiveId; 2],
scope: &mut Scope<'_, '_>,
);
fn animator_in_state(&self, cx: &Cx, check_state_pair: &[LiveId; 2]) -> bool;
fn animator_apply_state(&mut self, cx: &mut Cx, scope: &mut Scope<'_, '_>);
fn animator_after_apply(
&mut self,
cx: &mut Cx,
apply: &mut Apply<'_, '_, '_>,
index: usize,
nodes: &[LiveNode],
);
fn animator_handle_event_with_scope(
&mut self,
cx: &mut Cx,
event: &Event,
scope: &mut Scope<'_, '_>,
) -> AnimatorAction;
// Provided methods
fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2]) { ... }
fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2]) { ... }
fn animator_toggle_with_scope(
&mut self,
cx: &mut Cx,
is_state_1: bool,
animate: Animate,
state1: &[LiveId; 2],
state2: &[LiveId; 2],
scope: &mut Scope<'_, '_>,
) { ... }
fn animator_toggle(
&mut self,
cx: &mut Cx,
is_state_1: bool,
animate: Animate,
state1: &[LiveId; 2],
state2: &[LiveId; 2],
) { ... }
fn animator_handle_event(
&mut self,
cx: &mut Cx,
event: &Event,
) -> AnimatorAction { ... }
}