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use {
std::{
io,
io::prelude::*,
io::BufReader,
},
crate::{
makepad_live_id::*,
makepad_math::*,
makepad_error_log::*,
makepad_micro_serde::*,
makepad_live_compiler::LiveFileChange,
event::Event,
window::CxWindowPool,
event::WindowGeom,
texture::Texture,
live_traits::LiveNew,
thread::Signal,
os::cx_stdin::{HostToStdin, StdinToHost, Swapchain},
pass::{CxPassParent, PassClearColor, CxPassColorTexture},
cx_api::CxOsOp,
cx::Cx,
gl_sys,
}
};
impl Cx {
pub (crate) fn stdin_handle_repaint(
&mut self,
swapchain: Option<&Swapchain<Texture>>,
present_index: &mut usize,
) {
self.os.opengl_cx.as_ref().unwrap().make_current();
let mut passes_todo = Vec::new();
self.compute_pass_repaint_order(&mut passes_todo);
self.repaint_id += 1;
for pass_id in &passes_todo {
match self.passes[*pass_id].parent.clone() {
CxPassParent::Window(_) => {
if let Some(swapchain) = swapchain {
// HACK(eddyb) retry loop in case we have broken images.
for _ in 0..swapchain.presentable_images.len() {
let current_image = &swapchain.presentable_images[*present_index];
*present_index = (*present_index + 1) % swapchain.presentable_images.len();
if self.textures[current_image.image.texture_id()].os.gl_texture.is_none() {
// FIXME(eddyb) ask the server for a new swapchain.
continue;
}
// render to swapchain
self.draw_pass_to_texture(*pass_id, current_image.image.texture_id());
// wait for GPU to finish rendering
unsafe { gl_sys::Finish(); }
// inform host that frame is ready
let _ = io::stdout().write_all(StdinToHost::DrawCompleteAndFlip(current_image.id).to_json().as_bytes());
break;
}
}
}
CxPassParent::Pass(_) => {
//let dpi_factor = self.get_delegated_dpi_factor(parent_pass_id);
self.draw_pass_to_magic_texture(*pass_id);
},
CxPassParent::None => {
self.draw_pass_to_magic_texture(*pass_id);
}
}
}
}
pub fn stdin_event_loop(&mut self) {
// HACK(eddyb) there's no easy way (AFAICT) to make `stdin` non-blocking,
// and we want to be able to "see ahead" JSON messages, at the very least
// for catching up the client after a spam of `WindowSize`s from the host.
let swapchain_get_key32 = |swapchain: &Swapchain<_>| {
swapchain.presentable_images[0].id.as_u64() as u32
};
let latest_swapchain_key32 = std::sync::Arc::new(std::sync::atomic::AtomicU32::new(!0));
let (json_msg_tx, json_msg_rx) = std::sync::mpsc::channel();
{
let latest_swapchain_key32 = latest_swapchain_key32.clone();
std::thread::spawn(move || {
let mut reader = BufReader::new(std::io::stdin().lock());
let mut line = String::new();
loop {
line.clear();
if let Ok(0) | Err(_) = reader.read_line(&mut line) {
break;
}
// alright lets put the line in a json parser
match HostToStdin::deserialize_json(&line) {
Ok(msg) => {
// Keep track of `WindowSize`s, because if we fall behind,
// we end up with a backlog of useless outdated swapchains,
// while not having any other way to determine they are.
if let HostToStdin::WindowSize(ws) = &msg {
latest_swapchain_key32.store(
swapchain_get_key32(&ws.swapchain),
std::sync::atomic::Ordering::Release,
);
}
if json_msg_tx.send(msg).is_err() {
break;
}
}
Err(err) => {
// we should output a log string
error!("Cant parse stdin-JSON {} {:?}", line, err)
}
}
}
});
}
let mut skip_outdated_swapchains_always = false;
let mut skip_outdated_swapchains_batch = false;
match std::env::var("MAKEPAD_WARP").ok().as_ref().map_or("", |s| &s[..]) {
"always" => skip_outdated_swapchains_always = true,
"batch" => skip_outdated_swapchains_batch = true,
"" => {}
s => error!("unknown `MAKEPAD_WARP={s}` value (only `always` and `batch` are allowed)"),
}
let _ = io::stdout().write_all(StdinToHost::ReadyToStart.to_json().as_bytes());
let mut swapchain = None;
let mut present_index = 0;
self.call_event_handler(&Event::Construct);
let mut messages = std::collections::VecDeque::new();
let mut resizes_skipped = 0u32;
loop {
let mut latest_swapchain_key32_in_batch = !0;
loop {
match json_msg_rx.try_recv() {
Ok(msg) => {
if let HostToStdin::WindowSize(ws) = &msg {
latest_swapchain_key32_in_batch = swapchain_get_key32(&ws.swapchain);
}
messages.push_back(msg);
}
Err(std::sync::mpsc::TryRecvError::Disconnected) if messages.is_empty() => return,
Err(_) => break,
}
}
for msg in messages.drain(..) {
match msg {
HostToStdin::ReloadFile{file, contents}=>{
// alright lets reload this file in our DSL system
let _ = self.live_file_change_sender.send(vec![LiveFileChange{
file_name: file,
content: contents
}]);
}
HostToStdin::KeyDown(e) => {
self.call_event_handler(&Event::KeyDown(e));
}
HostToStdin::KeyUp(e) => {
self.call_event_handler(&Event::KeyUp(e));
}
HostToStdin::MouseDown(e) => {
self.fingers.process_tap_count(
dvec2(e.x,e.y),
e.time
);
self.fingers.mouse_down(e.button);
self.call_event_handler(&Event::MouseDown(e.into()));
}
HostToStdin::MouseMove(e) => {
self.call_event_handler(&Event::MouseMove(e.into()));
self.fingers.cycle_hover_area(live_id!(mouse).into());
self.fingers.switch_captures();
}
HostToStdin::MouseUp(e) => {
let button = e.button;
self.call_event_handler(&Event::MouseUp(e.into()));
self.fingers.mouse_up(button);
self.fingers.cycle_hover_area(live_id!(mouse).into());
}
HostToStdin::Scroll(e) => {
self.call_event_handler(&Event::Scroll(e.into()))
}
HostToStdin::WindowSize(ws) => {
// Always update the geometry, as latter input events might
// need it to be accurately handled, while output swapchains
// do not have the same semantic effect when they're missing.
let window = &mut self.windows[CxWindowPool::id_zero()];
window.window_geom = WindowGeom {
dpi_factor: ws.dpi_factor,
inner_size: dvec2(ws.swapchain.width as f64, ws.swapchain.height as f64) / ws.dpi_factor,
..Default::default()
};
// We could only have gotten to this point iff at some point
// `swapchain_get_key32(&ws.swapchain)` had been stored into
// `latest_swapchain_key32` - and if that's *not* anymore the
// current value, a newer `WindowSize` was therefore observed,
// which implies the host will ignore any attempt to present
// on this swapchain (as it has lost all track of its backing
// GPU memory etc.), and rendering on it at all is wasteful.
let key32 = swapchain_get_key32(&ws.swapchain);
let outdated_swapchain =
skip_outdated_swapchains_always
&& key32 != latest_swapchain_key32.load(std::sync::atomic::Ordering::Acquire)
|| skip_outdated_swapchains_batch
&& key32 != latest_swapchain_key32_in_batch;
if outdated_swapchain {
swapchain = None;
resizes_skipped += 1;
let npot = resizes_skipped.next_power_of_two();
if
(3..16).contains(&resizes_skipped)
|| resizes_skipped >= 16 &&
(resizes_skipped == npot || resizes_skipped == npot * 3 / 2)
{
error!("!!! {resizes_skipped} `WindowSize`s skipped in a row !!!");
}
continue;
}
resizes_skipped = 0;
self.redraw_all();
let new_swapchain = ws.swapchain.images_map(|_, dma_buf_image| {
// HACK(eddyb) we get the host process's ID, and
// a file descriptor *in that process* - normally
// it'd need to be passed to this process via some
// objcap mechanism (e.g. UNIX domain sockets),
// but all we have is JSON, and even using procfs
// (i.e. opening `/proc/$REMOTE_PID/fd/$REMOTE_FD`)
// doesn't play well with non-file file descriptors,
// so for now this requires `pidfd` (Linux 5.6+),
// but could be reworked to use UNIX domain sockets
// (with `SCM_RIGHTS` messages) instead, long-term.
use crate::os::linux::dma_buf::pid_fd;
let dma_buf_image = dma_buf_image.planes_map(|plane| plane.fd_map(|fd| {
// FIXME(eddyb) reuse `PidFd`s as the host PID
// will never change (unless it can do client
// handover, or there's "worker processes").
pid_fd::PidFd::from_remote_pid(fd.remote_pid as pid_fd::pid_t)
.and_then(|pid_fd| pid_fd.clone_remote_fd(fd.remote_fd))
}));
// FIXME(eddyb) is this necessary or could they be reused?
let new_texture = Texture::new(self);
if let Err(err) = &dma_buf_image.planes.dma_buf_fd {
error!("failed to pidfd_getfd the DMA-BUF fd: {err:?}");
if err.kind() == io::ErrorKind::Unsupported {
error!("pidfd_getfd syscall requires at least Linux 5.6")
}
} else {
let dma_buf_image = dma_buf_image.planes_map(|plane| plane.fd_map(Result::unwrap));
// update texture
self.textures[new_texture.texture_id()]
.os.update_from_shared_dma_buf_image(
self.os.opengl_cx.as_ref().unwrap(),
&ws.swapchain,
&dma_buf_image,
);
}
new_texture
});
let swapchain = swapchain.insert(new_swapchain);
// reset present_index
present_index = 0;
self.stdin_handle_platform_ops(Some(swapchain), present_index);
}
HostToStdin::Tick {frame: _, time, buffer_id: _} => if swapchain.is_some() {
// poll the service for updates
// check signals
if Signal::check_and_clear_ui_signal(){
self.handle_media_signals();
self.call_event_handler(&Event::Signal);
}
if self.handle_live_edit(){
self.call_event_handler(&Event::LiveEdit);
self.redraw_all();
}
self.handle_networking_events();
// alright a tick.
// we should now run all the stuff.
if self.new_next_frames.len() != 0 {
self.call_next_frame_event(time);
}
if self.need_redrawing() {
self.call_draw_event();
self.opengl_compile_shaders();
}
// we need to make this shared texture handle into a true metal one
self.stdin_handle_repaint(swapchain.as_ref(), &mut present_index);
}
}
}
// we should poll our runloop
self.stdin_handle_platform_ops(swapchain.as_ref(), present_index);
}
}
fn stdin_handle_platform_ops(
&mut self,
swapchain: Option<&Swapchain<Texture>>,
present_index: usize,
) {
while let Some(op) = self.platform_ops.pop() {
match op {
CxOsOp::CreateWindow(window_id) => {
if window_id != CxWindowPool::id_zero() {
panic!("ONLY ONE WINDOW SUPPORTED");
}
let window = &mut self.windows[CxWindowPool::id_zero()];
window.is_created = true;
// lets set up our render pass target
let pass = &mut self.passes[window.main_pass_id.unwrap()];
if let Some(swapchain) = swapchain {
pass.color_textures = vec![CxPassColorTexture {
clear_color: PassClearColor::ClearWith(vec4(1.0,1.0,0.0,1.0)),
//clear_color: PassClearColor::ClearWith(pass.clear_color),
texture_id: swapchain.presentable_images[present_index].image.texture_id(),
}];
}
},
CxOsOp::SetCursor(cursor) => {
let _ = io::stdout().write_all(StdinToHost::SetCursor(cursor).to_json().as_bytes());
},
_ => ()
/*
CxOsOp::CloseWindow(_window_id) => {},
CxOsOp::MinimizeWindow(_window_id) => {},
CxOsOp::MaximizeWindow(_window_id) => {},
CxOsOp::RestoreWindow(_window_id) => {},
CxOsOp::FullscreenWindow(_window_id) => {},
CxOsOp::NormalizeWindow(_window_id) => {}
CxOsOp::SetTopmost(_window_id, _is_topmost) => {}
CxOsOp::XrStartPresenting(_) => {},
CxOsOp::XrStopPresenting(_) => {},
CxOsOp::ShowTextIME(_area, _pos) => {},
CxOsOp::HideTextIME => {},
CxOsOp::SetCursor(_cursor) => {},
CxOsOp::StartTimer {timer_id, interval, repeats} => {},
CxOsOp::StopTimer(timer_id) => {},
CxOsOp::StartDragging(dragged_item) => {}
CxOsOp::UpdateMenu(menu) => {}*/
}
}
}
}