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use makepad_math::Vec4;
use crate::colorhex;
pub trait Vec4Ext{
fn from_hex_str(hex: &str) -> Result<Vec4, ()> {Self::from_hex_bytes(hex.as_bytes())}
fn from_hex_bytes(bytes: &[u8]) -> Result<Vec4, ()>;
fn append_hex_to_string(&self, out:&mut String);
fn color(value: &str) -> Vec4;
}
impl Vec4Ext for Vec4{
fn append_hex_to_string(&self, out:&mut String) {
fn int_to_hex(d: u8) -> char {
if d >= 10 {
return (d + 55) as char;
}
return (d + 48) as char;
}
let r = (self.x * 255.0) as u8;
let g = (self.y * 255.0) as u8;
let b = (self.z * 255.0) as u8;
out.push(int_to_hex((r >> 4) & 0xf));
out.push(int_to_hex((r) & 0xf));
out.push(int_to_hex((g >> 4) & 0xf));
out.push(int_to_hex((g) & 0xf));
out.push(int_to_hex((b >> 4) & 0xf));
out.push(int_to_hex((b) & 0xf));
}
fn color(value: &str) -> Vec4 {
if let Ok(val) = Self::from_hex_str(value) {
val
}
else {
Vec4 {x: 1.0, y: 0.0, z: 1.0, w: 1.0}
}
}
fn from_hex_bytes(bytes: &[u8]) -> Result<Vec4, ()> {
let color = if bytes.len()>2 && bytes[0] == '#' as u8 {
colorhex::hex_bytes_to_u32(&bytes[1..])?
}
else {
colorhex::hex_bytes_to_u32(bytes)?
};
Ok(Vec4 {
x: (((color >> 24)&0xff) as f32) / 255.0,
y: (((color >> 16)&0xff) as f32) / 255.0,
z: (((color >> 8)&0xff) as f32) / 255.0,
w: (((color >> 0)&0xff) as f32) / 255.0,
})
}
}