pub type PFNGLSPECIALIZESHADERPROC = Option<unsafe extern "C" fn(shader: GLuint, pEntryPoint: *const GLchar, numSpecializationConstants: GLuint, pConstantIndex: *const GLuint, pConstantValue: *const GLuint)>;Aliased Type§
pub enum PFNGLSPECIALIZESHADERPROC {
None,
Some(unsafe extern "C" fn(u32, *const i8, u32, *const u32, *const u32)),
}