pub struct PulseAudioAccess {
pub audio_input_cb: [Arc<Mutex<Option<Box<dyn FnMut(AudioInfo, &AudioBuffer) + Send>>>>; 32],
pub audio_output_cb: [Arc<Mutex<Option<Box<dyn FnMut(AudioInfo, &mut AudioBuffer) + Send>>>>; 32],
/* private fields */
}
Fields§
§audio_input_cb: [Arc<Mutex<Option<Box<dyn FnMut(AudioInfo, &AudioBuffer) + Send>>>>; 32]
§audio_output_cb: [Arc<Mutex<Option<Box<dyn FnMut(AudioInfo, &mut AudioBuffer) + Send>>>>; 32]
Implementations§
Source§impl PulseAudioAccess
impl PulseAudioAccess
pub fn new( change_signal: SignalToUI, alsa_audio: &AlsaAudioAccess, ) -> Arc<Mutex<PulseAudioAccess>>
pub fn get_updated_descs(&mut self) -> Vec<AudioDeviceDesc>
pub fn use_audio_inputs(&mut self, devices: &[AudioDeviceId])
pub fn use_audio_outputs(&mut self, devices: &[AudioDeviceId])
Auto Trait Implementations§
impl Freeze for PulseAudioAccess
impl RefUnwindSafe for PulseAudioAccess
impl !Send for PulseAudioAccess
impl !Sync for PulseAudioAccess
impl Unpin for PulseAudioAccess
impl UnwindSafe for PulseAudioAccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more