pub struct TextureHandleReadyEvent {
pub texture_id: TextureId,
pub handle: u32,
}
Fields§
§texture_id: TextureId
§handle: u32
Trait Implementations§
Source§impl Clone for TextureHandleReadyEvent
impl Clone for TextureHandleReadyEvent
Source§fn clone(&self) -> TextureHandleReadyEvent
fn clone(&self) -> TextureHandleReadyEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for TextureHandleReadyEvent
impl RefUnwindSafe for TextureHandleReadyEvent
impl Send for TextureHandleReadyEvent
impl Sync for TextureHandleReadyEvent
impl Unpin for TextureHandleReadyEvent
impl UnwindSafe for TextureHandleReadyEvent
Blanket Implementations§
Source§impl<T> ActionTrait for T
impl<T> ActionTrait for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more