makepad_draw/shader/
draw_icon.rs

1use {
2    crate::{
3        makepad_platform::*,
4        draw_list_2d::ManyInstances,
5        geometry::GeometryQuad2D,
6        icon_atlas::{CxIconAtlas, CxIconArgs},
7        cx_2d::Cx2d,
8        turtle::{Walk, Size}
9    },
10};
11
12
13live_design!{
14    
15    DrawIcon = {{DrawIcon}} {
16        color: #fff
17        
18        uniform u_brightness: float
19        uniform u_curve: float
20        
21        texture tex: texture2d
22        varying pos: vec2,
23        varying tex_coord1: vec2
24        varying clipped: vec2
25        varying world: vec4,
26        fn clip_and_transform_vertex(self, rect_pos: vec2, rect_size: vec2) -> vec4 {
27            let clipped: vec2 = clamp(
28                clamp(
29                    self.geom_pos * rect_size + rect_pos,
30                    self.draw_clip.xy,
31                    self.draw_clip.zw
32                )
33                + self.view_shift,
34                self.view_clip.xy,
35                self.view_clip.zw
36            );
37            self.pos = (clipped - rect_pos) / rect_size
38            
39            self.tex_coord1 = mix(
40                self.icon_t1.xy,
41                self.icon_t2.xy,
42                self.pos.xy
43            )
44            self.world = self.view_transform * vec4(
45                clipped.x,
46                clipped.y,
47                self.draw_depth + self.draw_zbias,
48                1.
49            );
50            
51            // only pass the clipped position forward
52            return self.camera_projection * (self.camera_view * (self.world))
53        }
54        
55        fn vertex(self) -> vec4 {
56            return self.clip_and_transform_vertex(self.rect_pos, self.rect_size)
57        }
58        
59        fn get_color(self) -> vec4 {
60            return self.color;
61        }
62        
63        fn pixel(self) -> vec4 {
64            let dx = dFdx(vec2(self.tex_coord1.x * 2048.0, 0.)).x;
65            let dp = 1.0 / 2048.0;
66            
67            // basic hardcoded mipmapping so it stops 'swimming' in VR
68            // mipmaps are stored in red/green/blue channel
69            let s = sample2d_rt(self.tex, self.tex_coord1.xy).x;
70            s = pow(s, self.u_curve);
71            let col = self.get_color(); //color!(white);//get_color();
72            return vec4(s * col.rgb * self.u_brightness * col.a, s * col.a);
73        }
74        
75        fn fragment(self) -> vec4 {
76            return depth_clip(self.world, self.pixel(), self.depth_clip);
77        }
78    }
79}
80
81#[derive(Live, LiveRegister)]
82#[repr(C)]
83pub struct DrawIcon {
84    #[live(1.0)] pub brightness: f32,
85    #[live(0.6)] pub curve: f32,
86    #[live(0.5)] pub linearize: f32,
87    
88    #[live] pub svg_file: LiveDependency,
89    #[live] pub svg_path: ArcStringMut,
90    #[live] pub translate: DVec2,
91    #[live(1.0)] pub scale: f64,
92    
93    #[rust] pub many_instances: Option<ManyInstances>,
94    #[live] pub geometry: GeometryQuad2D,
95    #[deref] pub draw_vars: DrawVars,
96    #[calc] pub rect_pos: Vec2,
97    #[calc] pub rect_size: Vec2,
98    #[calc] pub draw_clip: Vec4,
99    #[live(1.0)] pub depth_clip: f32,
100    #[live(1.0)] pub draw_depth: f32,
101    
102    #[live] pub color: Vec4,
103    #[calc] pub icon_t1: Vec2,
104    #[calc] pub icon_t2: Vec2,
105}
106
107impl LiveHook for DrawIcon{
108    fn before_apply(&mut self, cx: &mut Cx, apply: &mut Apply, index: usize, nodes: &[LiveNode]){
109        self.draw_vars.before_apply_init_shader(cx, apply, index, nodes, &self.geometry);
110    }
111    fn after_apply(&mut self, cx: &mut Cx, apply: &mut Apply, index: usize, nodes: &[LiveNode]) {
112        self.draw_vars.after_apply_update_self(cx, apply, index, nodes, &self.geometry);
113    }
114}
115
116impl DrawIcon {
117    
118    pub fn new_draw_call(&self, cx: &mut Cx2d) {
119        cx.new_draw_call(&self.draw_vars);
120    }
121    
122    pub fn append_to_draw_call(&self, cx: &mut Cx2d) {
123        cx.new_draw_call(&self.draw_vars);
124    }
125    
126    pub fn begin_many_instances(&mut self, cx: &mut Cx2d) {
127        let icon_atlas_rc = cx.icon_atlas_rc.clone();
128        let icon_atlas = icon_atlas_rc.0.borrow();
129        let mi = cx.begin_many_aligned_instances(&self.draw_vars);
130        self.update_draw_call_vars(&*icon_atlas);
131        self.many_instances = mi;
132    }
133    
134    pub fn end_many_instances(&mut self, cx: &mut Cx2d) {
135        if let Some(mi) = self.many_instances.take() {
136            let new_area = cx.end_many_instances(mi);
137            self.draw_vars.area = cx.update_area_refs(self.draw_vars.area, new_area);
138        }
139    }
140    
141    pub fn draw_walk(&mut self, cx: &mut Cx2d, mut walk: Walk) {
142        let icon_atlas_rc = cx.icon_atlas_rc.clone();
143        let mut icon_atlas = icon_atlas_rc.0.borrow_mut();
144        let icon_atlas = &mut*icon_atlas;
145       
146            
147        if let Some((path_hash, bounds)) = icon_atlas.get_icon_bounds(cx, &self.svg_path.as_arc(), self.svg_file.as_ref()) {
148            let width_is_fit = walk.width.is_fit();
149            let height_is_fit = walk.height.is_fit();
150            let peek_rect = cx.peek_walk_turtle(walk);
151            let mut scale = 1.0;
152
153            if width_is_fit {
154                if !height_is_fit {
155                    scale = peek_rect.size.y / bounds.size.y
156                };
157                walk.width = Size::Fixed(bounds.size.x * self.scale * scale);
158            }
159            if height_is_fit {
160                if !width_is_fit {
161                    scale = peek_rect.size.x / bounds.size.x
162                };
163                walk.height = Size::Fixed(bounds.size.y * self.scale * scale);
164            }
165            if !width_is_fit && !height_is_fit {
166                scale = (peek_rect.size.y / bounds.size.y).min(peek_rect.size.x / bounds.size.x);
167            }
168            let rect = cx.walk_turtle(walk);
169            if rect.is_nan(){
170                return
171            }
172
173            let dpi_factor = cx.current_dpi_factor();
174            
175            // we should snap the subpixel to 8x8 steps
176            let dpi_pos = rect.pos * dpi_factor;
177            let snapped_pos = dpi_pos.floor();
178            let snapped_size = (rect.size * dpi_factor).ceil() + dvec2(1.0, 1.0);
179            let subpixel = dvec2(
180                ((dpi_pos.x - snapped_pos.x) * 8.0).floor() / 8.0,
181                ((dpi_pos.y - snapped_pos.y) * 8.0).floor() / 8.0
182            );
183            
184            // ok now we need to snap our rect to real pixels
185            let slot = icon_atlas.get_icon_slot(CxIconArgs {
186                linearize: self.linearize as f64,
187                size: snapped_size,
188                scale: self.scale * scale * dpi_factor,
189                translate: self.translate - bounds.pos,
190                subpixel: subpixel 
191            }, path_hash);
192            
193            // lets snap the pos/size to actual pixels
194            self.rect_pos = (snapped_pos / dpi_factor).into();
195            self.rect_size = (snapped_size / dpi_factor).into();
196            
197            self.icon_t1 = slot.t1;
198            self.icon_t2 = slot.t2;
199            
200            if let Some(mi) = &mut self.many_instances {
201                mi.instances.extend_from_slice(self.draw_vars.as_slice());
202            }
203            else if self.draw_vars.can_instance() {
204                self.update_draw_call_vars(icon_atlas);
205                let new_area = cx.add_aligned_instance(&self.draw_vars);
206                self.draw_vars.area = cx.update_area_refs(self.draw_vars.area, new_area);
207            }
208        }
209    }
210    
211    pub fn update_draw_call_vars(&mut self, atlas: &CxIconAtlas) {
212        self.draw_vars.texture_slots[0] = Some(atlas.texture.clone());
213        self.draw_vars.user_uniforms[0] = self.brightness;
214        self.draw_vars.user_uniforms[1] = self.curve;
215    }
216    
217}