1pub use {
2 std::{
3 rc::Rc,
4 cell::RefCell,
5 io::prelude::*,
6 fs::File,
7 collections::HashMap,
8 },
9 crate::{
10 makepad_platform::*,
11 cx_2d::Cx2d,
12 turtle::{Walk, Layout},
13 draw_list_2d::{ManyInstances, DrawList2d, RedrawingApi},
14 geometry::GeometryQuad2D,
15 makepad_vector::font::Glyph,
16 makepad_vector::trapezoidator::Trapezoidator,
17 makepad_vector::geometry::{AffineTransformation, Transform, Vector},
18 makepad_vector::internal_iter::*,
19 makepad_vector::path::PathIterator,
20 }
21};
22
23live_design!{
24 DrawTrapezoidVector= {{DrawTrapezoidVector}} {
25
26 varying v_p0: vec2;
27 varying v_p1: vec2;
28 varying v_p2: vec2;
29 varying v_p3: vec2;
30 varying v_pixel: vec2;
31
32 fn intersect_line_segment_with_vertical_line(p0: vec2, p1: vec2, x: float) -> vec2 {
33 return vec2(
34 x,
35 mix(p0.y, p1.y, (x - p0.x) / (p1.x - p0.x))
36 );
37 }
38
39 fn intersect_line_segment_with_horizontal_line(p0: vec2, p1: vec2, y: float) -> vec2 {
40 return vec2(
41 mix(p0.x, p1.x, (y - p0.y) / (p1.y - p0.y)),
42 y
43 );
44 }
45
46 fn compute_clamped_right_trapezoid_area(p0: vec2, p1: vec2, p_min: vec2, p_max: vec2) -> float {
47 let x0 = clamp(p0.x, p_min.x, p_max.x);
48 let x1 = clamp(p1.x, p_min.x, p_max.x);
49 if (p0.x < p_min.x && p_min.x < p1.x) {
50 p0 = intersect_line_segment_with_vertical_line(p0, p1, p_min.x);
51 }
52 if (p0.x < p_max.x && p_max.x < p1.x) {
53 p1 = intersect_line_segment_with_vertical_line(p0, p1, p_max.x);
54 }
55 if (p0.y < p_min.y && p_min.y < p1.y) {
56 p0 = intersect_line_segment_with_horizontal_line(p0, p1, p_min.y);
57 }
58 if (p1.y < p_min.y && p_min.y < p0.y) {
59 p1 = intersect_line_segment_with_horizontal_line(p1, p0, p_min.y);
60 }
61 if (p0.y < p_max.y && p_max.y < p1.y) {
62 p1 = intersect_line_segment_with_horizontal_line(p0, p1, p_max.y);
63 }
64 if (p1.y < p_max.y && p_max.y < p0.y) {
65 p0 = intersect_line_segment_with_horizontal_line(p1, p0, p_max.y);
66 }
67 p0 = clamp(p0, p_min, p_max);
68 p1 = clamp(p1, p_min, p_max);
69 let h0 = p_max.y - p0.y;
70 let h1 = p_max.y - p1.y;
71 let a0 = (p0.x - x0) * h0;
72 let a1 = (p1.x - p0.x) * (h0 + h1) * 0.5;
73 let a2 = (x1 - p1.x) * h1;
74 return a0 + a1 + a2;
75 }
76
77 fn compute_clamped_trapezoid_area(self, p_min: vec2, p_max: vec2) -> float {
78 let a0 = compute_clamped_right_trapezoid_area(self.v_p0, self.v_p1, p_min, p_max);
79 let a1 = compute_clamped_right_trapezoid_area(self.v_p2, self.v_p3, p_min, p_max);
80 return a0 - a1;
81 }
82
83 fn pixel(self) -> vec4 {
84 let p_min = self.v_pixel.xy - 0.5;
85 let p_max = self.v_pixel.xy + 0.5;
86 let t_area = self.compute_clamped_trapezoid_area(p_min, p_max);
87 if self.chan < 0.5 {
88 return vec4(t_area, 0., 0., 0.);
89 }
90 if self.chan < 1.5 {
91 return vec4(0., t_area, 0., 0.);
92 }
93 if self.chan < 2.5 {
94 return vec4(0., 0., t_area, 0.);
95 }
96 return vec4(t_area, t_area, t_area, 0.);
97 }
98
99 fn vertex(self) -> vec4 {
100 let pos_min = vec2(self.a_xs.x, min(self.a_ys.x, self.a_ys.y));
101 let pos_max = vec2(self.a_xs.y, max(self.a_ys.z, self.a_ys.w));
102 let pos = mix(pos_min - 1.0, pos_max + 1.0, self.geom_pos);
103
104 self.v_p0 = vec2(self.a_xs.x, self.a_ys.x);
106 self.v_p1 = vec2(self.a_xs.y, self.a_ys.y);
107 self.v_p2 = vec2(self.a_xs.x, self.a_ys.z);
108 self.v_p3 = vec2(self.a_xs.y, self.a_ys.w);
109 self.v_pixel = pos;
110 return self.camera_projection * vec4(pos, 0.0, 1.0);
111 }
112 }
113}
114
115
116#[derive(Live)]
117#[repr(C)]
118pub struct DrawTrapezoidVector {
119 #[rust] pub trapezoidator: Trapezoidator,
120 #[live] pub geometry: GeometryQuad2D,
121 #[deref] pub draw_vars: DrawVars,
122 #[calc] pub a_xs: Vec2,
123 #[calc] pub a_ys: Vec4,
124 #[calc] pub chan: f32,
125}
126
127impl LiveHook for DrawTrapezoidVector{
128 fn before_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]){
129 self.draw_vars.before_apply_init_shader(cx, apply_from, index, nodes, &self.geometry);
130 }
131 fn after_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]) {
132 self.draw_vars.after_apply_update_self(cx, apply_from, index, nodes, &self.geometry);
133 }
134}
135