use {
crate::{
makepad_platform::*,
draw_list_2d::ManyInstances,
geometry::GeometryQuad2D,
cx_2d::Cx2d,
turtle::{Walk, Layout}
},
};
live_design!{
DrawQuad = {{DrawQuad}} {
varying pos: vec2
fn clip_and_transform_vertex(self, rect_pos:vec2, rect_size:vec2) -> vec4 {
let clipped: vec2 = clamp(
self.geom_pos * rect_size + rect_pos,
self.draw_clip.xy,
self.draw_clip.zw
)
self.pos = (clipped - rect_pos) / rect_size
return self.camera_projection * (self.camera_view * (self.view_transform * vec4(
clipped.x,
clipped.y,
self.draw_depth + self.draw_zbias,
1.
)))
}
fn transform_vertex(self, rect_pos:vec2, rect_size:vec2) -> vec4 {
let clipped: vec2 = self.geom_pos * rect_size + rect_pos;
self.pos = (clipped - rect_pos) / rect_size
return self.camera_projection * (self.camera_view * (self.view_transform * vec4(
clipped.x,
clipped.y,
self.draw_depth + self.draw_zbias,
1.
)))
}
fn vertex(self) -> vec4 {
return self.clip_and_transform_vertex(self.rect_pos, self.rect_size)
}
fn pixel(self) -> vec4 {
return #f0f
}
}
}
#[derive(Live)]
#[repr(C)]
pub struct DrawQuad {
#[rust] pub many_instances: Option<ManyInstances>,
#[live] pub geometry: GeometryQuad2D,
#[deref] pub draw_vars: DrawVars,
#[calc] pub rect_pos: Vec2,
#[calc] pub rect_size: Vec2,
#[calc] pub draw_clip: Vec4,
#[live(1.0)] pub draw_depth: f32,
}
impl LiveHook for DrawQuad{
fn before_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]){
self.draw_vars.before_apply_init_shader(cx, apply_from, index, nodes, &self.geometry);
}
fn after_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]) {
self.draw_vars.after_apply_update_self(cx, apply_from, index, nodes, &self.geometry);
}
}
impl DrawQuad {
pub fn begin(&mut self, cx: &mut Cx2d, walk: Walk, layout: Layout) {
cx.begin_turtle(walk, layout);
if self.draw_vars.draw_shader.is_some() {
let new_area = cx.add_aligned_instance(&self.draw_vars);
self.draw_vars.area = cx.update_area_refs(self.draw_vars.area, new_area);
}
}
pub fn end(&mut self, cx: &mut Cx2d) {
let rect = cx.end_turtle();
self.draw_vars.area.set_rect(cx, &rect);
}
pub fn draw_walk(&mut self, cx: &mut Cx2d, walk: Walk) -> Rect {
let rect = cx.walk_turtle(walk);
self.rect_pos = rect.pos.into();
self.rect_size = rect.size.into();
self.draw(cx);
rect
}
pub fn draw(&mut self, cx: &mut Cx2d) {
if let Some(mi) = &mut self.many_instances {
mi.instances.extend_from_slice(self.draw_vars.as_slice());
}
else if self.draw_vars.can_instance() {
let new_area = cx.add_aligned_instance(&self.draw_vars);
self.draw_vars.area = cx.update_area_refs(self.draw_vars.area, new_area);
}
}
pub fn update_abs(&mut self, cx: &mut Cx, rect: Rect) {
self.rect_pos = rect.pos.into();
self.rect_size = rect.size.into();
self.draw_vars.update_rect(cx, rect);
}
pub fn draw_abs(&mut self, cx: &mut Cx2d, rect: Rect) {
self.rect_pos = rect.pos.into();
self.rect_size = rect.size.into();
self.draw(cx);
}
pub fn draw_rel(&mut self, cx: &mut Cx2d, rect: Rect) {
let rect = rect.translate(cx.turtle().origin());
self.rect_pos = rect.pos.into();
self.rect_size = rect.size.into();
self.draw(cx);
}
pub fn new_draw_call(&self, cx: &mut Cx2d) {
cx.new_draw_call(&self.draw_vars);
}
pub fn append_to_draw_call(&self, cx: &mut Cx2d) {
cx.new_draw_call(&self.draw_vars);
}
pub fn begin_many_instances(&mut self, cx: &mut Cx2d) {
let mi = cx.begin_many_aligned_instances(&self.draw_vars);
self.many_instances = mi;
}
pub fn end_many_instances(&mut self, cx: &mut Cx2d) {
if let Some(mi) = self.many_instances.take() {
let new_area = cx.end_many_instances(mi);
self.draw_vars.area = cx.update_area_refs(self.draw_vars.area, new_area);
}
}
}