pub use {
std::{
rc::Rc,
cell::RefCell,
io::prelude::*,
fs::File,
collections::HashMap,
},
crate::{
makepad_platform::*,
cx_2d::Cx2d,
turtle::{Walk, Layout},
draw_list_2d::{ManyInstances, DrawList2d, RedrawingApi},
geometry::GeometryQuad2D,
makepad_vector::font::Glyph,
makepad_vector::trapezoidator::Trapezoidator,
makepad_vector::geometry::{AffineTransformation, Transform, Vector},
makepad_vector::internal_iter::*,
makepad_vector::path::PathIterator,
}
};
live_design!{
DrawTrapezoidVector= {{DrawTrapezoidVector}} {
varying v_p0: vec2;
varying v_p1: vec2;
varying v_p2: vec2;
varying v_p3: vec2;
varying v_pixel: vec2;
fn intersect_line_segment_with_vertical_line(p0: vec2, p1: vec2, x: float) -> vec2 {
return vec2(
x,
mix(p0.y, p1.y, (x - p0.x) / (p1.x - p0.x))
);
}
fn intersect_line_segment_with_horizontal_line(p0: vec2, p1: vec2, y: float) -> vec2 {
return vec2(
mix(p0.x, p1.x, (y - p0.y) / (p1.y - p0.y)),
y
);
}
fn compute_clamped_right_trapezoid_area(p0: vec2, p1: vec2, p_min: vec2, p_max: vec2) -> float {
let x0 = clamp(p0.x, p_min.x, p_max.x);
let x1 = clamp(p1.x, p_min.x, p_max.x);
if (p0.x < p_min.x && p_min.x < p1.x) {
p0 = intersect_line_segment_with_vertical_line(p0, p1, p_min.x);
}
if (p0.x < p_max.x && p_max.x < p1.x) {
p1 = intersect_line_segment_with_vertical_line(p0, p1, p_max.x);
}
if (p0.y < p_min.y && p_min.y < p1.y) {
p0 = intersect_line_segment_with_horizontal_line(p0, p1, p_min.y);
}
if (p1.y < p_min.y && p_min.y < p0.y) {
p1 = intersect_line_segment_with_horizontal_line(p1, p0, p_min.y);
}
if (p0.y < p_max.y && p_max.y < p1.y) {
p1 = intersect_line_segment_with_horizontal_line(p0, p1, p_max.y);
}
if (p1.y < p_max.y && p_max.y < p0.y) {
p0 = intersect_line_segment_with_horizontal_line(p1, p0, p_max.y);
}
p0 = clamp(p0, p_min, p_max);
p1 = clamp(p1, p_min, p_max);
let h0 = p_max.y - p0.y;
let h1 = p_max.y - p1.y;
let a0 = (p0.x - x0) * h0;
let a1 = (p1.x - p0.x) * (h0 + h1) * 0.5;
let a2 = (x1 - p1.x) * h1;
return a0 + a1 + a2;
}
fn compute_clamped_trapezoid_area(self, p_min: vec2, p_max: vec2) -> float {
let a0 = compute_clamped_right_trapezoid_area(self.v_p0, self.v_p1, p_min, p_max);
let a1 = compute_clamped_right_trapezoid_area(self.v_p2, self.v_p3, p_min, p_max);
return a0 - a1;
}
fn pixel(self) -> vec4 {
let p_min = self.v_pixel.xy - 0.5;
let p_max = self.v_pixel.xy + 0.5;
let t_area = self.compute_clamped_trapezoid_area(p_min, p_max);
if self.chan < 0.5 {
return vec4(t_area, 0., 0., 0.);
}
if self.chan < 1.5 {
return vec4(0., t_area, 0., 0.);
}
if self.chan < 2.5 {
return vec4(0., 0., t_area, 0.);
}
return vec4(t_area, t_area, t_area, 0.);
}
fn vertex(self) -> vec4 {
let pos_min = vec2(self.a_xs.x, min(self.a_ys.x, self.a_ys.y));
let pos_max = vec2(self.a_xs.y, max(self.a_ys.z, self.a_ys.w));
let pos = mix(pos_min - 1.0, pos_max + 1.0, self.geom_pos);
self.v_p0 = vec2(self.a_xs.x, self.a_ys.x);
self.v_p1 = vec2(self.a_xs.y, self.a_ys.y);
self.v_p2 = vec2(self.a_xs.x, self.a_ys.z);
self.v_p3 = vec2(self.a_xs.y, self.a_ys.w);
self.v_pixel = pos;
return self.camera_projection * vec4(pos, 0.0, 1.0);
}
}
}
#[derive(Live)]
#[repr(C)]
pub struct DrawTrapezoidVector {
#[rust] pub trapezoidator: Trapezoidator,
#[live] pub geometry: GeometryQuad2D,
#[deref] pub draw_vars: DrawVars,
#[calc] pub a_xs: Vec2,
#[calc] pub a_ys: Vec4,
#[calc] pub chan: f32,
}
impl LiveHook for DrawTrapezoidVector{
fn before_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]){
self.draw_vars.before_apply_init_shader(cx, apply_from, index, nodes, &self.geometry);
}
fn after_apply(&mut self, cx: &mut Cx, apply_from: ApplyFrom, index: usize, nodes: &[LiveNode]) {
self.draw_vars.after_apply_update_self(cx, apply_from, index, nodes, &self.geometry);
}
}