pub fn paint_bevel(
painter: &Painter,
rect: Rect,
bevel: Bevel,
palette: &Palette,
stroke: f32,
)Expand description
Paint a two-tone edge just inside rect.
Fill first, bevel after: this adds two polylines and nothing else, so it
composes over whatever is already there. That is what lets it go over an
egui::TextEdit after ui.add, where the widget’s own fill has landed.
Two three-point polylines meeting at opposite corners, rather than four segments, so egui mitres the corner joins instead of leaving a notch.