pub fn frame<R>(
ui: &mut Ui,
depth: Depth,
palette: &Palette,
style: FrameStyle,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> RExpand description
Draw a region at a given Depth: its fill and its edge, together.
Depth::Flat gets neither, and inherits whatever it sits on. That is the
difference between level-with and painted-the-same-colour, and it is the
reason Depth::fill returns an Option rather than defaulting to the
page.