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makeover_immediate/
lib.rs

1//! The immediate-mode renderer for [`makeover_layout`].
2//!
3//! <!-- wiki: makeover-immediate -->
4//!
5//! Named for the mode, not the library, the way [`makeover-tui`] is named for
6//! the target and not for ratatui. Immediate mode is the constraint that
7//! actually separates this renderer from the other two, and egui is the
8//! backend it is written against.
9//!
10//! It is the harshest renderer the description has to survive: no
11//! `box-shadow`, no `inset`, no cascade, no retained tree to mutate, and
12//! `Visuals.widgets.*.bg_stroke` is a single stroke with no per-side control.
13//! A two-tone lit edge is not something egui can be configured into producing,
14//! so it gets painted by hand here, once, instead of in every consuming app.
15//!
16//! # What this crate does and does not own
17//!
18//! It owns the *expression*: two mitred polylines for a bevel, a `Frame` for a
19//! filled region, and the decision of what to do when an intent has no colour
20//! yet. It owns no colours and no sizes. [`Palette`] is supplied by the caller,
21//! already resolved, and every radius, margin and stroke width arrives in
22//! [`FrameStyle`].
23//!
24//! That split is why the crate has no dependency on `makeover` itself: the app
25//! already resolves a theme, and coupling a renderer to a colour crate's
26//! version would buy nothing.
27//!
28//! # The cascade is the real difference
29//!
30//! A stylesheet can say "a pressed button inverts its bevel" once and let the
31//! cascade carry it. An immediate-mode renderer has nowhere to put that, so
32//! every call site decides. [`makeover_layout::Depth::pressed`] is what keeps
33//! the decision from being re-derived per widget.
34
35#![forbid(unsafe_code)]
36
37use egui::{Color32, CornerRadius, Margin, Painter, Rect, Shape, Stroke, Ui};
38use makeover_layout::{Bevel, Depth, Edge, Fill};
39
40/// The resolved colours this renderer needs, as flat values.
41///
42/// Built by the app from whatever it already uses to resolve a theme, then
43/// held and reused. Deliberately not a trait and not string-keyed: a bevel is
44/// painted per widget per frame, and a map lookup per edge is a cost with
45/// nothing to show for it.
46#[derive(Debug, Clone, Copy, PartialEq, Eq)]
47pub struct Palette {
48    /// `surface-page`.
49    pub page: Color32,
50    /// `surface-raised`.
51    pub raised: Color32,
52    /// `surface-overlay`.
53    pub overlay: Color32,
54    /// `surface-well`, absent on makeover before 2.3.0.
55    pub well: Option<Color32>,
56    /// `bevel-light`.
57    pub bevel_light: Color32,
58    /// `bevel-dark`.
59    pub bevel_dark: Color32,
60}
61
62impl Palette {
63    /// Resolve a surface intent.
64    ///
65    /// `Fill::Well` substitutes the page when the theme has no `surface-well`,
66    /// which is every theme on makeover before 2.3.0. That substitution lives
67    /// here rather than in the description because it is only right for a
68    /// renderer that can always paint an exact colour: makeover-tui had to
69    /// reject it, since on a terminal the page is often the very surface the
70    /// well is cut into and the two quantise together.
71    ///
72    /// Delete it once 2.3.0 is published and the consumers adopt it.
73    #[must_use]
74    pub fn fill(&self, fill: Fill) -> Color32 {
75        match fill {
76            Fill::Page => self.page,
77            Fill::Raised => self.raised,
78            Fill::Overlay => self.overlay,
79            Fill::Well => self.well.unwrap_or(self.page),
80        }
81    }
82
83    /// Resolve a bevel edge intent.
84    #[must_use]
85    pub const fn edge(&self, edge: Edge) -> Color32 {
86        match edge {
87            Edge::Light => self.bevel_light,
88            Edge::Dark => self.bevel_dark,
89        }
90    }
91}
92
93/// The geometry a framed region is drawn with.
94///
95/// Every field is a value, which is why they all arrive from the caller:
96/// radius and border width belong to `makeover-geometry`, and margins come
97/// from its relational gaps.
98#[derive(Debug, Clone, Copy, PartialEq)]
99pub struct FrameStyle {
100    /// Corner radius. Square under the Platinum default.
101    pub radius: CornerRadius,
102    /// Inner margin between the frame and its contents.
103    pub margin: Margin,
104    /// Bevel stroke width, in points.
105    pub stroke: f32,
106}
107
108impl Default for FrameStyle {
109    /// A one-point square frame with no inner margin.
110    fn default() -> Self {
111        Self {
112            radius: CornerRadius::ZERO,
113            margin: Margin::ZERO,
114            stroke: 1.0,
115        }
116    }
117}
118
119/// Paint a two-tone edge just inside `rect`.
120///
121/// Fill first, bevel after: this adds two polylines and nothing else, so it
122/// composes over whatever is already there. That is what lets it go over an
123/// [`egui::TextEdit`] after `ui.add`, where the widget's own fill has landed.
124///
125/// Two three-point polylines meeting at opposite corners, rather than four
126/// segments, so egui mitres the corner joins instead of leaving a notch.
127pub fn paint_bevel(painter: &Painter, rect: Rect, bevel: Bevel, palette: &Palette, stroke: f32) {
128    let (top_left, bottom_right) = bevel.edges();
129
130    // Inset by half a stroke so the line lands inside `rect` rather than
131    // straddling its edge, which on a fractional-scale display is the
132    // difference between one crisp pixel and two dim ones.
133    let r = rect.shrink(stroke / 2.0);
134
135    painter.add(Shape::line(
136        vec![r.left_bottom(), r.left_top(), r.right_top()],
137        Stroke::new(stroke, palette.edge(top_left)),
138    ));
139    painter.add(Shape::line(
140        vec![r.right_top(), r.right_bottom(), r.left_bottom()],
141        Stroke::new(stroke, palette.edge(bottom_right)),
142    ));
143}
144
145/// Draw a region at a given [`Depth`]: its fill and its edge, together.
146///
147/// [`Depth::Flat`] gets neither, and inherits whatever it sits on. That is the
148/// difference between level-with and painted-the-same-colour, and it is the
149/// reason `Depth::fill` returns an [`Option`] rather than defaulting to the
150/// page.
151pub fn frame<R>(
152    ui: &mut Ui,
153    depth: Depth,
154    palette: &Palette,
155    style: FrameStyle,
156    add_contents: impl FnOnce(&mut Ui) -> R,
157) -> R {
158    let mut f = egui::Frame::new()
159        .corner_radius(style.radius)
160        .inner_margin(style.margin);
161    if let Some(fill) = depth.fill() {
162        f = f.fill(palette.fill(fill));
163    }
164    let framed = f.show(ui, add_contents);
165    if let Some(bevel) = depth.bevel() {
166        paint_bevel(
167            ui.painter(),
168            framed.response.rect,
169            bevel,
170            palette,
171            style.stroke,
172        );
173    }
174    framed.inner
175}
176
177#[cfg(test)]
178mod tests {
179    use super::*;
180
181    fn palette(well: Option<Color32>) -> Palette {
182        Palette {
183            page: Color32::from_rgb(1, 1, 1),
184            raised: Color32::from_rgb(2, 2, 2),
185            overlay: Color32::from_rgb(3, 3, 3),
186            well,
187            bevel_light: Color32::WHITE,
188            bevel_dark: Color32::BLACK,
189        }
190    }
191
192    #[test]
193    fn a_well_falls_back_to_the_page_before_makeover_2_3() {
194        // This renderer's policy, not the description's. See makeover-tui,
195        // which reaches the opposite conclusion for the same intent.
196        let p = palette(None);
197        assert_eq!(p.fill(Fill::Well), p.page);
198        // and uses the real token once the theme carries one
199        let w = Color32::from_rgb(9, 9, 9);
200        assert_eq!(palette(Some(w)).fill(Fill::Well), w);
201    }
202
203    #[test]
204    fn every_other_intent_resolves_without_a_fallback() {
205        let p = palette(None);
206        assert_eq!(p.fill(Fill::Page), p.page);
207        assert_eq!(p.fill(Fill::Raised), p.raised);
208        assert_eq!(p.fill(Fill::Overlay), p.overlay);
209    }
210
211    #[test]
212    fn a_raised_region_never_resolves_to_the_well_fill() {
213        // The cross-app bug, asserted at the renderer boundary this time.
214        let p = palette(Some(Color32::from_rgb(9, 9, 9)));
215        let raised = Depth::Raised.fill().map(|f| p.fill(f));
216        let well = Depth::Well.fill().map(|f| p.fill(f));
217        assert_eq!(raised, Some(p.raised));
218        assert_ne!(raised, well);
219    }
220
221    #[test]
222    fn the_lit_edge_swaps_when_a_card_is_pressed() {
223        let p = palette(None);
224        let (tl, _) = Depth::Raised.bevel().unwrap().edges();
225        let (ptl, _) = Depth::Raised.pressed().bevel().unwrap().edges();
226        assert_eq!(p.edge(tl), p.bevel_light);
227        assert_eq!(p.edge(ptl), p.bevel_dark);
228    }
229
230    #[test]
231    fn flat_asks_for_neither_fill_nor_edge() {
232        assert!(Depth::Flat.fill().is_none());
233        assert!(Depth::Flat.bevel().is_none());
234    }
235
236    #[test]
237    fn the_default_frame_is_square_and_one_point() {
238        let d = FrameStyle::default();
239        assert_eq!(d.radius, CornerRadius::ZERO);
240        assert_eq!(d.margin, Margin::ZERO);
241        assert!((d.stroke - 1.0).abs() < f32::EPSILON);
242    }
243}