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use crate::GameFileError::{FileNotFound, FileTooLarge, FileTooSmall, NotAFile};
use crate::{
FileFormatInvalid, GameFile, GameFileError, GameFileSummary, InvalidFileVersion,
FILE_FORMAT_VER, FILE_HEADER_LENGTH, ID_HEADER, MAX_FILE_SIZE, MIN_FILE_SIZE,
};
use std::fs::File;
use std::io::{BufRead, BufReader, BufWriter, Write};
use std::path::Path;
fn create_reader(path: &Path) -> Result<BufReader<File>, GameFileError> {
validate_file(path)?;
let file = File::open(path)?;
let reader = BufReader::new(file);
Ok(reader)
}
fn create_writer(path: &Path) -> Result<BufWriter<File>, GameFileError> {
let file = File::open(path)?;
let writer = BufWriter::new(file);
Ok(writer)
}
pub fn get_file_size(path: &Path) -> u64 {
if let Ok(data) = path.metadata() {
data.len()
} else {
0
}
}
fn validate_header<R: BufRead>(reader: &mut R) -> Result<(), GameFileError> {
let mut header_bytes: [u8; FILE_HEADER_LENGTH] = [0; FILE_HEADER_LENGTH];
reader.read_exact(&mut header_bytes)?;
if header_bytes[0..=1] != ID_HEADER {
return Err(FileFormatInvalid());
}
if header_bytes[2] != FILE_FORMAT_VER {
return Err(InvalidFileVersion(header_bytes[2]));
}
Ok(())
}
fn validate_file(path: &Path) -> Result<(), GameFileError> {
if !path.exists() {
return Err(FileNotFound());
}
if !path.is_file() {
return Err(NotAFile());
}
let size = get_file_size(path);
if size > MAX_FILE_SIZE {
return Err(FileTooLarge(size));
}
if size < MIN_FILE_SIZE {
return Err(FileTooSmall());
}
Ok(())
}
pub trait Readable {
fn read(path: &Path) -> Result<Self, GameFileError>
where
Self: Sized;
}
impl Readable for GameFileSummary {
fn read(path: &Path) -> Result<Self, GameFileError> {
validate_file(path)?;
let reader = create_reader(path)?;
let header = GameFileSummary::from_reader(reader)?;
Ok(header)
}
}
impl Readable for GameFile {
fn read(path: &Path) -> Result<Self, GameFileError> {
validate_file(path)?;
let mut reader = create_reader(path)?;
validate_header(&mut reader)?;
let header = GameFile::from_reader(reader)?;
Ok(header)
}
}
impl GameFile {
pub fn write(&self, path: &Path) -> Result<(), GameFileError> {
let mut writer = create_writer(path)?;
writer.write_all(&self.as_bytes()?)?;
Ok(())
}
}