Expand description
Loading and rendering textures. Also render textures, per-pixel image manipulations.
Structs§
- Draw
Texture Params - Image
- Image, data stored in CPU memory
- Render
Pass - Render
Target - Render
Target Params - Texture2D
- Texture, data stored in GPU memory
Enums§
Functions§
- build_
textures_ atlas - Build an atlas out of all currently loaded texture Later on all draw_texture calls with texture available in the atlas will use the one from the atlas NOTE: the GPU memory and texture itself in Texture2D will still be allocated and Texture->Image conversions will work with Texture2D content, not the atlas
- draw_
texture - draw_
texture_ ex - get_
screen_ data - Get pixel data from screen buffer and return an Image (screenshot)
- load_
image - Loads an Image from a file into CPU memory.
- load_
texture - Loads a Texture2D from a file into GPU memory.
- render_
target - A shortcut to create a render target with sample_count: 1 and no depth buffer
- render_
target_ ex - render_
target_ msaa - A shortcut to create a render target with no depth buffer and
sample_count: 4
- set_
default_ filter_ mode