Module experimental

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The most unstable things in macroquad Some of them will eventually move to other modules, some will move into separate crates and some may just disappear.

Modules§

animation
Animation management
camera
collections
Special macroquad-friendly collections. The datatypes from this module may help to organize game code.
coroutines
The way to emulate multitasking with macroquad’s .await. Useful for organizing state machines, animation cutscenes and other stuff that require some evaluation over time.
scene
state_machine