texture/
texture.rs

1use macroquad::prelude::*;
2
3#[macroquad::main("Texture")]
4async fn main() {
5    let texture: Texture2D = load_texture("examples/ferris.png").await.unwrap();
6
7    loop {
8        clear_background(LIGHTGRAY);
9        draw_texture(&texture, 0., 0., WHITE);
10        next_frame().await
11    }
12}