Function macroquad::models::draw_cube_wires
source ยท pub fn draw_cube_wires(position: Vec3, size: Vec3, color: Color)
Examples found in repository?
examples/3d.rs (line 22)
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
async fn main() {
let rust_logo = load_texture("examples/rust.png").await.unwrap();
let ferris = load_texture("examples/ferris.png").await.unwrap();
loop {
clear_background(LIGHTGRAY);
// Going 3d!
set_camera(&Camera3D {
position: vec3(-20., 15., 0.),
up: vec3(0., 1., 0.),
target: vec3(0., 0., 0.),
..Default::default()
});
draw_grid(20, 1., BLACK, GRAY);
draw_cube_wires(vec3(0., 1., -6.), vec3(2., 2., 2.), DARKGREEN);
draw_cube_wires(vec3(0., 1., 6.), vec3(2., 2., 2.), DARKBLUE);
draw_cube_wires(vec3(2., 1., 2.), vec3(2., 2., 2.), YELLOW);
draw_plane(vec3(-8., 0., -8.), vec2(5., 5.), Some(&ferris), WHITE);
draw_cube(
vec3(-5., 1., -2.),
vec3(2., 2., 2.),
Some(&rust_logo),
WHITE,
);
draw_cube(vec3(-5., 1., 2.), vec3(2., 2., 2.), Some(&ferris), WHITE);
draw_cube(vec3(2., 0., -2.), vec3(0.4, 0.4, 0.4), None, BLACK);
draw_sphere(vec3(-8., 0., 0.), 1., None, BLUE);
// Back to screen space, render some text
set_default_camera();
draw_text("WELCOME TO 3D WORLD", 10.0, 20.0, 30.0, BLACK);
next_frame().await
}
}
More examples
examples/first_person.rs (line 112)
18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
async fn main() {
let mut x = 0.0;
let mut switch = false;
let bounds = 8.0;
let world_up = vec3(0.0, 1.0, 0.0);
let mut yaw: f32 = 1.18;
let mut pitch: f32 = 0.0;
let mut front = vec3(
yaw.cos() * pitch.cos(),
pitch.sin(),
yaw.sin() * pitch.cos(),
)
.normalize();
let mut right = front.cross(world_up).normalize();
let mut up;
let mut position = vec3(0.0, 1.0, 0.0);
let mut last_mouse_position: Vec2 = mouse_position().into();
let mut grabbed = true;
set_cursor_grab(grabbed);
show_mouse(false);
loop {
let delta = get_frame_time();
if is_key_pressed(KeyCode::Escape) {
break;
}
if is_key_pressed(KeyCode::Tab) {
grabbed = !grabbed;
set_cursor_grab(grabbed);
show_mouse(!grabbed);
}
if is_key_down(KeyCode::Up) {
position += front * MOVE_SPEED;
}
if is_key_down(KeyCode::Down) {
position -= front * MOVE_SPEED;
}
if is_key_down(KeyCode::Left) {
position -= right * MOVE_SPEED;
}
if is_key_down(KeyCode::Right) {
position += right * MOVE_SPEED;
}
let mouse_position: Vec2 = mouse_position().into();
let mouse_delta = mouse_position - last_mouse_position;
last_mouse_position = mouse_position;
yaw += mouse_delta.x * delta * LOOK_SPEED;
pitch += mouse_delta.y * delta * -LOOK_SPEED;
pitch = if pitch > 1.5 { 1.5 } else { pitch };
pitch = if pitch < -1.5 { -1.5 } else { pitch };
front = vec3(
yaw.cos() * pitch.cos(),
pitch.sin(),
yaw.sin() * pitch.cos(),
)
.normalize();
right = front.cross(world_up).normalize();
up = right.cross(front).normalize();
x += if switch { 0.04 } else { -0.04 };
if x >= bounds || x <= -bounds {
switch = !switch;
}
clear_background(LIGHTGRAY);
// Going 3d!
set_camera(&Camera3D {
position: position,
up: up,
target: position + front,
..Default::default()
});
draw_grid(20, 1., BLACK, GRAY);
draw_line_3d(
vec3(x, 0.0, x),
vec3(5.0, 5.0, 5.0),
Color::new(1.0, 1.0, 0.0, 1.0),
);
draw_cube_wires(vec3(0., 1., -6.), vec3(2., 2., 2.), GREEN);
draw_cube_wires(vec3(0., 1., 6.), vec3(2., 2., 2.), BLUE);
draw_cube_wires(vec3(2., 1., 2.), vec3(2., 2., 2.), RED);
// Back to screen space, render some text
set_default_camera();
draw_text("First Person Camera", 10.0, 20.0, 30.0, BLACK);
draw_text(
format!("X: {} Y: {}", mouse_position.x, mouse_position.y).as_str(),
10.0,
48.0 + 18.0,
30.0,
BLACK,
);
draw_text(
format!("Press <TAB> to toggle mouse grab: {}", grabbed).as_str(),
10.0,
48.0 + 42.0,
30.0,
BLACK,
);
next_frame().await
}
}