Struct macroquad::ui::widgets::Group

source ·
pub struct Group { /* private fields */ }

Implementations§

source§

impl Group

source

pub fn new(id: Id, size: Vec2) -> Group

Examples found in repository?
examples/events.rs (line 17)
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async fn main() {
    loop {
        clear_background(WHITE);
        root_ui().window(hash!(), Vec2::new(20., 20.), Vec2::new(450., 200.), |ui| {
            let (mouse_x, mouse_y) = mouse_position();
            ui.label(None, &format!("Mouse position: {} {}", mouse_x, mouse_y));

            let (mouse_wheel_x, mouse_wheel_y) = mouse_wheel();
            ui.label(None, &format!("Mouse wheel x: {}", mouse_wheel_x));
            ui.label(None, &format!("Mouse wheel y: {}", mouse_wheel_y));

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 0.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed kbd keys");

                    if let Some(key) = get_last_key_pressed() {
                        ui.label(None, &format!("{:?}", key))
                    }
                });

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 92.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed mouse keys");

                    if is_mouse_button_down(MouseButton::Left) {
                        ui.label(None, "Left");
                    }
                    if is_mouse_button_down(MouseButton::Right) {
                        ui.label(None, "Right");
                    }
                    if is_mouse_button_down(MouseButton::Middle) {
                        ui.label(None, "Middle");
                    }
                });
        });
        next_frame().await;
    }
}
More examples
Hide additional examples
examples/ui.rs (line 57)
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    fn slots(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;

        let fit_command = &mut self.fit_command;
        for (label, slot) in self.slots.iter_mut() {
            Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
                let drag = Group::new(slot.id, Vec2::new(50., 50.))
                    // slot without item is not draggable
                    .draggable(slot.item.is_some())
                    // but could be a target of drag
                    .hoverable(*item_dragging)
                    // and is highlighted with other color when some item is dragging
                    .highlight(*item_dragging)
                    .ui(ui, |ui| {
                        if let Some(ref item) = slot.item {
                            ui.label(Vec2::new(5., 10.), &item);
                        }
                    });

                match drag {
                    // there is some item in this slot and it was dragged to another slot
                    Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Refit {
                            target_slot: id,
                            origin_slot: slot.id,
                        });
                    }
                    // there is some item in this slot and it was dragged out - unfit it
                    Drag::Dropped(_, None) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Unfit {
                            target_slot: slot.id,
                        });
                    }
                    // there is no item in this slot
                    // this is impossible - slots without items are non-draggable
                    Drag::Dropped(_, _) => unreachable!(),
                    Drag::Dragging(pos, id) => {
                        debug!("slots: pos: {:?}, id {:?}", pos, id);
                        *item_dragging = true;
                    }
                    Drag::No => {}
                }
                ui.label(Vec2::new(60., 20.), label);
            });
        }
    }

    fn inventory(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;
        for (n, item) in self.inventory.iter().enumerate() {
            let drag = Group::new(hash!("inventory", n), Vec2::new(50., 50.))
                .draggable(true)
                .ui(ui, |ui| {
                    ui.label(Vec2::new(5., 10.), &item);
                });

            match drag {
                Drag::Dropped(_, Some(id)) => {
                    self.fit_command = Some(FittingCommand::Fit {
                        target_slot: id,
                        item: item.clone(),
                    });
                    *item_dragging = false;
                }
                Drag::Dropped(_, _) => {
                    *item_dragging = false;
                }
                Drag::Dragging(pos, id) => {
                    debug!("inventory: pos: {:?}, id {:?}", pos, id);
                    *item_dragging = true;
                }
                _ => {}
            }
        }
    }

    fn set_item(&mut self, id: u64, item: Option<String>) {
        if let Some(slot) = self.slots.iter_mut().find(|(_, slot)| slot.id == id) {
            slot.1.item = item;
        }
    }
}

#[macroquad::main("UI showcase")]
async fn main() {
    let mut data = Data::new();

    let mut data0 = String::new();
    let mut data1 = String::new();

    let mut text0 = String::new();
    let mut text1 = String::new();

    let mut number0 = 0.;
    let mut number1 = 0.;

    let texture: Texture2D = load_texture("examples/ferris.png").await.unwrap();

    loop {
        clear_background(WHITE);

        widgets::Window::new(hash!(), vec2(400., 200.), vec2(320., 400.))
            .label("Shop")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                for i in 0..30 {
                    Group::new(hash!("shop", i), Vec2::new(300., 80.)).ui(ui, |ui| {
                        ui.label(Vec2::new(10., 10.), &format!("Item N {}", i));
                        ui.label(Vec2::new(260., 40.), "10/10");
                        ui.label(Vec2::new(200., 58.), &format!("{} kr", 800));
                        if ui.button(Vec2::new(260., 55.), "buy") {
                            data.inventory.push(format!("Item {}", i));
                        }
                    });
                }
            });

        widgets::Window::new(hash!(), vec2(100., 220.), vec2(542., 430.))
            .label("Fitting window")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                Group::new(hash!(), Vec2::new(230., 400.)).ui(ui, |ui| {
                    data.slots(ui);
                });
                Group::new(hash!(), Vec2::new(280., 400.)).ui(ui, |ui| {
                    data.inventory(ui);
                });
            });

        widgets::Window::new(hash!(), vec2(470., 50.), vec2(300., 300.))
            .label("Megaui Showcase Window")
            .ui(&mut *root_ui(), |ui| {
                ui.tree_node(hash!(), "input", |ui| {
                    ui.label(None, "Some random text");
                    if ui.button(None, "click me") {
                        println!("hi");
                    }

                    ui.separator();

                    ui.label(None, "Some other random text");
                    if ui.button(None, "other button") {
                        println!("hi2");
                    }

                    ui.separator();

                    ui.input_text(hash!(), "<- input text 1", &mut data0);
                    ui.input_text(hash!(), "<- input text 2", &mut data1);
                    ui.label(
                        None,
                        &format!("Text entered: \"{}\" and \"{}\"", data0, data1),
                    );

                    ui.separator();
                });
                ui.tree_node(hash!(), "buttons", |ui| {
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                });
                ui.tree_node(hash!(), "sliders", |ui| {
                    ui.slider(hash!(), "[-10 .. 10]", -10f32..10f32, &mut number0);
                    ui.slider(hash!(), "[0 .. 100]", 0f32..100f32, &mut number1);
                });
                ui.tree_node(hash!(), "editbox 1", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text0);
                });
                ui.tree_node(hash!(), "editbox 2", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text1);
                });
            });

        match data.fit_command.take() {
            Some(FittingCommand::Unfit { target_slot }) => data.set_item(target_slot, None),
            Some(FittingCommand::Fit { target_slot, item }) => {
                data.set_item(target_slot, Some(item));
            }
            Some(FittingCommand::Refit {
                target_slot,
                origin_slot,
            }) => {
                let origin_item = data
                    .slots
                    .iter()
                    .find_map(|(_, slot)| {
                        if slot.id == origin_slot {
                            Some(slot.item.clone())
                        } else {
                            None
                        }
                    })
                    .flatten();
                data.set_item(target_slot, origin_item);
                data.set_item(origin_slot, None);
            }
            None => {}
        };

        next_frame().await;
    }
}
source

pub fn position(self, position: Vec2) -> Group

Examples found in repository?
examples/events.rs (line 18)
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async fn main() {
    loop {
        clear_background(WHITE);
        root_ui().window(hash!(), Vec2::new(20., 20.), Vec2::new(450., 200.), |ui| {
            let (mouse_x, mouse_y) = mouse_position();
            ui.label(None, &format!("Mouse position: {} {}", mouse_x, mouse_y));

            let (mouse_wheel_x, mouse_wheel_y) = mouse_wheel();
            ui.label(None, &format!("Mouse wheel x: {}", mouse_wheel_x));
            ui.label(None, &format!("Mouse wheel y: {}", mouse_wheel_y));

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 0.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed kbd keys");

                    if let Some(key) = get_last_key_pressed() {
                        ui.label(None, &format!("{:?}", key))
                    }
                });

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 92.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed mouse keys");

                    if is_mouse_button_down(MouseButton::Left) {
                        ui.label(None, "Left");
                    }
                    if is_mouse_button_down(MouseButton::Right) {
                        ui.label(None, "Right");
                    }
                    if is_mouse_button_down(MouseButton::Middle) {
                        ui.label(None, "Middle");
                    }
                });
        });
        next_frame().await;
    }
}
source

pub fn layout(self, layout: Layout) -> Group

source

pub fn draggable(self, draggable: bool) -> Group

Examples found in repository?
examples/ui.rs (line 60)
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    fn slots(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;

        let fit_command = &mut self.fit_command;
        for (label, slot) in self.slots.iter_mut() {
            Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
                let drag = Group::new(slot.id, Vec2::new(50., 50.))
                    // slot without item is not draggable
                    .draggable(slot.item.is_some())
                    // but could be a target of drag
                    .hoverable(*item_dragging)
                    // and is highlighted with other color when some item is dragging
                    .highlight(*item_dragging)
                    .ui(ui, |ui| {
                        if let Some(ref item) = slot.item {
                            ui.label(Vec2::new(5., 10.), &item);
                        }
                    });

                match drag {
                    // there is some item in this slot and it was dragged to another slot
                    Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Refit {
                            target_slot: id,
                            origin_slot: slot.id,
                        });
                    }
                    // there is some item in this slot and it was dragged out - unfit it
                    Drag::Dropped(_, None) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Unfit {
                            target_slot: slot.id,
                        });
                    }
                    // there is no item in this slot
                    // this is impossible - slots without items are non-draggable
                    Drag::Dropped(_, _) => unreachable!(),
                    Drag::Dragging(pos, id) => {
                        debug!("slots: pos: {:?}, id {:?}", pos, id);
                        *item_dragging = true;
                    }
                    Drag::No => {}
                }
                ui.label(Vec2::new(60., 20.), label);
            });
        }
    }

    fn inventory(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;
        for (n, item) in self.inventory.iter().enumerate() {
            let drag = Group::new(hash!("inventory", n), Vec2::new(50., 50.))
                .draggable(true)
                .ui(ui, |ui| {
                    ui.label(Vec2::new(5., 10.), &item);
                });

            match drag {
                Drag::Dropped(_, Some(id)) => {
                    self.fit_command = Some(FittingCommand::Fit {
                        target_slot: id,
                        item: item.clone(),
                    });
                    *item_dragging = false;
                }
                Drag::Dropped(_, _) => {
                    *item_dragging = false;
                }
                Drag::Dragging(pos, id) => {
                    debug!("inventory: pos: {:?}, id {:?}", pos, id);
                    *item_dragging = true;
                }
                _ => {}
            }
        }
    }
source

pub fn hoverable(self, hoverable: bool) -> Group

Examples found in repository?
examples/ui.rs (line 62)
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    fn slots(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;

        let fit_command = &mut self.fit_command;
        for (label, slot) in self.slots.iter_mut() {
            Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
                let drag = Group::new(slot.id, Vec2::new(50., 50.))
                    // slot without item is not draggable
                    .draggable(slot.item.is_some())
                    // but could be a target of drag
                    .hoverable(*item_dragging)
                    // and is highlighted with other color when some item is dragging
                    .highlight(*item_dragging)
                    .ui(ui, |ui| {
                        if let Some(ref item) = slot.item {
                            ui.label(Vec2::new(5., 10.), &item);
                        }
                    });

                match drag {
                    // there is some item in this slot and it was dragged to another slot
                    Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Refit {
                            target_slot: id,
                            origin_slot: slot.id,
                        });
                    }
                    // there is some item in this slot and it was dragged out - unfit it
                    Drag::Dropped(_, None) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Unfit {
                            target_slot: slot.id,
                        });
                    }
                    // there is no item in this slot
                    // this is impossible - slots without items are non-draggable
                    Drag::Dropped(_, _) => unreachable!(),
                    Drag::Dragging(pos, id) => {
                        debug!("slots: pos: {:?}, id {:?}", pos, id);
                        *item_dragging = true;
                    }
                    Drag::No => {}
                }
                ui.label(Vec2::new(60., 20.), label);
            });
        }
    }
source

pub fn highlight(self, highlight: bool) -> Group

Examples found in repository?
examples/ui.rs (line 64)
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    fn slots(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;

        let fit_command = &mut self.fit_command;
        for (label, slot) in self.slots.iter_mut() {
            Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
                let drag = Group::new(slot.id, Vec2::new(50., 50.))
                    // slot without item is not draggable
                    .draggable(slot.item.is_some())
                    // but could be a target of drag
                    .hoverable(*item_dragging)
                    // and is highlighted with other color when some item is dragging
                    .highlight(*item_dragging)
                    .ui(ui, |ui| {
                        if let Some(ref item) = slot.item {
                            ui.label(Vec2::new(5., 10.), &item);
                        }
                    });

                match drag {
                    // there is some item in this slot and it was dragged to another slot
                    Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Refit {
                            target_slot: id,
                            origin_slot: slot.id,
                        });
                    }
                    // there is some item in this slot and it was dragged out - unfit it
                    Drag::Dropped(_, None) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Unfit {
                            target_slot: slot.id,
                        });
                    }
                    // there is no item in this slot
                    // this is impossible - slots without items are non-draggable
                    Drag::Dropped(_, _) => unreachable!(),
                    Drag::Dragging(pos, id) => {
                        debug!("slots: pos: {:?}, id {:?}", pos, id);
                        *item_dragging = true;
                    }
                    Drag::No => {}
                }
                ui.label(Vec2::new(60., 20.), label);
            });
        }
    }
source

pub fn ui<F: FnOnce(&mut Ui)>(self, ui: &mut Ui, f: F) -> Drag

Examples found in repository?
examples/events.rs (lines 19-25)
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async fn main() {
    loop {
        clear_background(WHITE);
        root_ui().window(hash!(), Vec2::new(20., 20.), Vec2::new(450., 200.), |ui| {
            let (mouse_x, mouse_y) = mouse_position();
            ui.label(None, &format!("Mouse position: {} {}", mouse_x, mouse_y));

            let (mouse_wheel_x, mouse_wheel_y) = mouse_wheel();
            ui.label(None, &format!("Mouse wheel x: {}", mouse_wheel_x));
            ui.label(None, &format!("Mouse wheel y: {}", mouse_wheel_y));

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 0.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed kbd keys");

                    if let Some(key) = get_last_key_pressed() {
                        ui.label(None, &format!("{:?}", key))
                    }
                });

            widgets::Group::new(hash!(), Vec2::new(200., 90.))
                .position(Vec2::new(240., 92.))
                .ui(ui, |ui| {
                    ui.label(None, "Pressed mouse keys");

                    if is_mouse_button_down(MouseButton::Left) {
                        ui.label(None, "Left");
                    }
                    if is_mouse_button_down(MouseButton::Right) {
                        ui.label(None, "Right");
                    }
                    if is_mouse_button_down(MouseButton::Middle) {
                        ui.label(None, "Middle");
                    }
                });
        });
        next_frame().await;
    }
}
More examples
Hide additional examples
examples/ui.rs (lines 57-95)
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    fn slots(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;

        let fit_command = &mut self.fit_command;
        for (label, slot) in self.slots.iter_mut() {
            Group::new(hash!("grp", slot.id, &label), Vec2::new(210., 55.)).ui(ui, |ui| {
                let drag = Group::new(slot.id, Vec2::new(50., 50.))
                    // slot without item is not draggable
                    .draggable(slot.item.is_some())
                    // but could be a target of drag
                    .hoverable(*item_dragging)
                    // and is highlighted with other color when some item is dragging
                    .highlight(*item_dragging)
                    .ui(ui, |ui| {
                        if let Some(ref item) = slot.item {
                            ui.label(Vec2::new(5., 10.), &item);
                        }
                    });

                match drag {
                    // there is some item in this slot and it was dragged to another slot
                    Drag::Dropped(_, Some(id)) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Refit {
                            target_slot: id,
                            origin_slot: slot.id,
                        });
                    }
                    // there is some item in this slot and it was dragged out - unfit it
                    Drag::Dropped(_, None) if slot.item.is_some() => {
                        *fit_command = Some(FittingCommand::Unfit {
                            target_slot: slot.id,
                        });
                    }
                    // there is no item in this slot
                    // this is impossible - slots without items are non-draggable
                    Drag::Dropped(_, _) => unreachable!(),
                    Drag::Dragging(pos, id) => {
                        debug!("slots: pos: {:?}, id {:?}", pos, id);
                        *item_dragging = true;
                    }
                    Drag::No => {}
                }
                ui.label(Vec2::new(60., 20.), label);
            });
        }
    }

    fn inventory(&mut self, ui: &mut Ui) {
        let item_dragging = &mut self.item_dragging;
        for (n, item) in self.inventory.iter().enumerate() {
            let drag = Group::new(hash!("inventory", n), Vec2::new(50., 50.))
                .draggable(true)
                .ui(ui, |ui| {
                    ui.label(Vec2::new(5., 10.), &item);
                });

            match drag {
                Drag::Dropped(_, Some(id)) => {
                    self.fit_command = Some(FittingCommand::Fit {
                        target_slot: id,
                        item: item.clone(),
                    });
                    *item_dragging = false;
                }
                Drag::Dropped(_, _) => {
                    *item_dragging = false;
                }
                Drag::Dragging(pos, id) => {
                    debug!("inventory: pos: {:?}, id {:?}", pos, id);
                    *item_dragging = true;
                }
                _ => {}
            }
        }
    }

    fn set_item(&mut self, id: u64, item: Option<String>) {
        if let Some(slot) = self.slots.iter_mut().find(|(_, slot)| slot.id == id) {
            slot.1.item = item;
        }
    }
}

#[macroquad::main("UI showcase")]
async fn main() {
    let mut data = Data::new();

    let mut data0 = String::new();
    let mut data1 = String::new();

    let mut text0 = String::new();
    let mut text1 = String::new();

    let mut number0 = 0.;
    let mut number1 = 0.;

    let texture: Texture2D = load_texture("examples/ferris.png").await.unwrap();

    loop {
        clear_background(WHITE);

        widgets::Window::new(hash!(), vec2(400., 200.), vec2(320., 400.))
            .label("Shop")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                for i in 0..30 {
                    Group::new(hash!("shop", i), Vec2::new(300., 80.)).ui(ui, |ui| {
                        ui.label(Vec2::new(10., 10.), &format!("Item N {}", i));
                        ui.label(Vec2::new(260., 40.), "10/10");
                        ui.label(Vec2::new(200., 58.), &format!("{} kr", 800));
                        if ui.button(Vec2::new(260., 55.), "buy") {
                            data.inventory.push(format!("Item {}", i));
                        }
                    });
                }
            });

        widgets::Window::new(hash!(), vec2(100., 220.), vec2(542., 430.))
            .label("Fitting window")
            .titlebar(true)
            .ui(&mut *root_ui(), |ui| {
                Group::new(hash!(), Vec2::new(230., 400.)).ui(ui, |ui| {
                    data.slots(ui);
                });
                Group::new(hash!(), Vec2::new(280., 400.)).ui(ui, |ui| {
                    data.inventory(ui);
                });
            });

        widgets::Window::new(hash!(), vec2(470., 50.), vec2(300., 300.))
            .label("Megaui Showcase Window")
            .ui(&mut *root_ui(), |ui| {
                ui.tree_node(hash!(), "input", |ui| {
                    ui.label(None, "Some random text");
                    if ui.button(None, "click me") {
                        println!("hi");
                    }

                    ui.separator();

                    ui.label(None, "Some other random text");
                    if ui.button(None, "other button") {
                        println!("hi2");
                    }

                    ui.separator();

                    ui.input_text(hash!(), "<- input text 1", &mut data0);
                    ui.input_text(hash!(), "<- input text 2", &mut data1);
                    ui.label(
                        None,
                        &format!("Text entered: \"{}\" and \"{}\"", data0, data1),
                    );

                    ui.separator();
                });
                ui.tree_node(hash!(), "buttons", |ui| {
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    widgets::Button::new("Button").size(vec2(120., 70.)).ui(ui);
                    ui.same_line(0.);
                    widgets::Button::new(texture.clone())
                        .size(vec2(120., 70.))
                        .ui(ui);
                });
                ui.tree_node(hash!(), "sliders", |ui| {
                    ui.slider(hash!(), "[-10 .. 10]", -10f32..10f32, &mut number0);
                    ui.slider(hash!(), "[0 .. 100]", 0f32..100f32, &mut number1);
                });
                ui.tree_node(hash!(), "editbox 1", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text0);
                });
                ui.tree_node(hash!(), "editbox 2", |ui| {
                    ui.label(None, "This is editbox!");
                    ui.editbox(hash!(), vec2(285., 165.), &mut text1);
                });
            });

        match data.fit_command.take() {
            Some(FittingCommand::Unfit { target_slot }) => data.set_item(target_slot, None),
            Some(FittingCommand::Fit { target_slot, item }) => {
                data.set_item(target_slot, Some(item));
            }
            Some(FittingCommand::Refit {
                target_slot,
                origin_slot,
            }) => {
                let origin_item = data
                    .slots
                    .iter()
                    .find_map(|(_, slot)| {
                        if slot.id == origin_slot {
                            Some(slot.item.clone())
                        } else {
                            None
                        }
                    })
                    .flatten();
                data.set_item(target_slot, origin_item);
                data.set_item(origin_slot, None);
            }
            None => {}
        };

        next_frame().await;
    }
}
source

pub fn begin(self, ui: &mut Ui) -> GroupToken

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impl Clone for Group

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fn clone(&self) -> Group

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Group

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl RefUnwindSafe for Group

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impl Send for Group

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impl Sync for Group

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impl Unpin for Group

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impl UnwindSafe for Group

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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