pub struct Coroutine<T = ()> { /* private fields */ }

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impl<T: 'static + Any> Coroutine<T>

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pub fn is_done(&self) -> bool

Returns true if the coroutine finished or was stopped.

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pub fn retrieve(&self) -> Option<T>

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pub fn set_manual_poll(&mut self)

By default coroutines are being polled each frame, inside the “next_frame()”

start_coroutine(async move {
   println!("a");
   next_frame().await;
   println!("b");
}); // <- coroutine is created, but not yet polled
println!("c"); // <- first print, "c"
next_frame().await; // coroutine will be polled for the first time
                    // will print "a"
println!("d");      // "d"
next_frame().await; // coroutine will be polled second time, pass next_frame().await and will print "b"

will print “cadb” (there is a test for it, “tests/coroutine.rs:coroutine_execution_order” )

But, sometimes, automatic polling is not nice good example - game pause. Imagine a player that have some “update” function and some coroutines runned. During the pause “update” just early quit, but what with the coroutines?

“set_manual_poll” allows to control how coroutine is beng polled after set_manual_poll() coroutine will never be polled automatically so player will need to poll all its coroutines inside “update” function

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pub fn poll(&mut self, delta_time: f64)

Poll coroutine once and advance coroutine’s timeline by delta_time Things like wait_for_seconds will wait for time in this local timeline` Will panic if coroutine.manual_poll == false

Trait Implementations§

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impl<T: Clone> Clone for Coroutine<T>

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fn clone(&self) -> Coroutine<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Coroutine<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Copy> Copy for Coroutine<T>

Auto Trait Implementations§

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impl<T> RefUnwindSafe for Coroutine<T>
where T: RefUnwindSafe,

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impl<T> Send for Coroutine<T>
where T: Send,

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impl<T> Sync for Coroutine<T>
where T: Sync,

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impl<T> Unpin for Coroutine<T>
where T: Unpin,

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impl<T> UnwindSafe for Coroutine<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,