Module macroquad::experimental::collections::storage
source · Expand description
Global persistent storage. Nice for some global game configs available everywhere. Yes, singletons available right here, with a nice API and some safety. Global read-only storage
use macroquad::experimental::collections::storage;
struct WorldBoundaries(i32);
fn draw_player() {
let boundaries: i32 = storage::get::<WorldBoundaries>().0;
assert_eq!(boundaries, 23);
}
storage::store(WorldBoundaries(23));
draw_player();
Functions§
- Get reference to data from global storage. Will panic if there is no data available with this type.
- Get mutable reference to data from global storage. Will panic if there is no data available with this type.
- Store data in global storage. Will silently overwrite an old value if any.
- Get reference to data from global storage. Will return None if there is no data available with this type.
- Get mutable reference to data from global storage. Will return None if there is no data available with this type.