Expand description

Global persistent storage. Nice for some global game configs available everywhere. Yes, singletons available right here, with a nice API and some safety. Global read-only storage

use macroquad::experimental::collections::storage;

struct WorldBoundaries(i32);

fn draw_player() {
  let boundaries: i32 = storage::get::<WorldBoundaries>().0;
  assert_eq!(boundaries, 23);
}

storage::store(WorldBoundaries(23));
draw_player();

Functions§

  • Get reference to data from global storage. Will panic if there is no data available with this type.
  • Get mutable reference to data from global storage. Will panic if there is no data available with this type.
  • Store data in global storage. Will silently overwrite an old value if any.
  • Get reference to data from global storage. Will return None if there is no data available with this type.
  • Get mutable reference to data from global storage. Will return None if there is no data available with this type.