Function macroquad::models::draw_affine_parallelepiped
source · pub fn draw_affine_parallelepiped(
offset: Vec3,
e1: Vec3,
e2: Vec3,
e3: Vec3,
texture: Option<&Texture2D>,
color: Color
)
Expand description
Draw an affine (3D) parallelepiped at given position, using six parallelograms.
The drawn parallelepiped will be built from the followwing parallelograms:
offset, offset + e1, offset + e2
offset, offset + e2, offset + e3
offset, offset + e1, offset + e3
offset, offset + e1 + e2, offset + e1 + e3
offset, offset + e2 + e1, offset + e2 + e3
offset, offset + e3 + e1, offset + e3 + e2
§Arguments
offset
- Offset of the first point from the origine1
,e2
,e3
- Base vectors for the parallelepipedtexture
- Optional Texture2D to apply, which will repeat on each face (todo! support custom uv values per vertex, multiple textures?)color
- The Color to draw the parallelepiped (todo! support color per face?)
§Examples
Draw an axis aligned cube
draw_affine_parallelepiped(Vec3::ZERO, 3. * Vec3::X, 2. * Vec3::Y, 5. * Vec3::Z, None, RED);