Expand description
Custom materials - shaders, uniforms.
Structs§
- Material
- Material instance loaded on GPU.
- Material
Params - Params used for material loading. It is not possible to change material params at runtime, so this struct is used only once - at “load_material”.
Functions§
- gl_
use_ default_ material - Use default macroquad material.
- gl_
use_ material - All following macroquad rendering calls will use the given material.
- load_
material