Structs§
Functions§
- active_
coroutines_ count - begin_
gpu_ query - begin_
zone - capture_
frame - coroutines_
allocated_ memory - Note that coroutines pre-allocate 56Kb, so 56000 as a result doesnt mean a leak
- disable
- drawcalls
- enable
- end_
gpu_ query - end_
zone - frame
- gpu_
queries - log_
string - resume_
gl_ capture - Workaround to stop gl capture on debug rendering
- sample_
gpu_ queries - scene_
allocated_ memory - strings
- textures_
count