#[repr(transparent)]
pub struct Quat(_);
Expand description

A quaternion representing an orientation.

This quaternion is intended to be of unit length but may denormalize due to floating point “error creep” which can occur when successive quaternion operations are applied.

This type is 16 byte aligned.

Implementations

The identity quaternion. Corresponds to no rotation.

Creates a new rotation quaternion.

This should generally not be called manually unless you know what you are doing. Use one of the other constructors instead such as identity or from_axis_angle.

from_xyzw is mostly used by unit tests and serde deserialization.

👎 Deprecated:

use Quat::IDENTITY instead

Creates a rotation quaternion from an unaligned slice.

Preconditions

The resulting quaternion is expected to be of unit length.

Panics

Panics if slice length is less than 4.

Writes the quaternion to an unaligned slice.

Panics

Panics if slice length is less than 4.

Create a quaternion for a normalized rotation axis and angle (in radians). The axis must be normalized (unit-length).

Create a quaternion that rotates v.length() radians around v.normalize().

from_scaled_axis(Vec3::ZERO) results in the identity quaternion.

Creates a quaternion from the angle (in radians) around the x axis.

Creates a quaternion from the angle (in radians) around the y axis.

Creates a quaternion from the angle (in radians) around the z axis.

Create a quaternion from the given yaw (around y), pitch (around x) and roll (around z) in radians.

Creates a quaternion from a 3x3 rotation matrix.

Creates a quaternion from a 3x3 rotation matrix inside a homogeneous 4x4 matrix.

Gets the minimal rotation for transforming from to to. The rotation is in the plane spanned by the two vectors. Will rotate at most 180 degrees.

The input vectors must be normalized (unit-length).

from_rotation_arc(from, to) * from ≈ to.

For near-singular cases (from≈to and from≈-to) the current implementation is only accurate to about 0.001 (for f32).

Gets the minimal rotation for transforming from to either to or -to. This means that the resulting quaternion will rotate from so that it is colinear with to.

The rotation is in the plane spanned by the two vectors. Will rotate at most 90 degrees.

The input vectors must be normalized (unit-length).

to.dot(from_rotation_arc_colinear(from, to) * from).abs() ≈ 1.

Returns the rotation axis and angle (in radians) of self.

Returns the rotation axis scaled by the rotation in radians.

Returns the quaternion conjugate of self. For a unit quaternion the conjugate is also the inverse.

Returns the inverse of a normalized quaternion.

Typically quaternion inverse returns the conjugate of a normalized quaternion. Because self is assumed to already be unit length this method does not normalize before returning the conjugate.

Computes the dot product of self and other. The dot product is equal to the the cosine of the angle between two quaternion rotations.

Computes the length of self.

Computes the squared length of self.

This is generally faster than length() as it avoids a square root operation.

Computes 1.0 / length().

For valid results, self must not be of length zero.

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

Returns whether self of length 1.0 or not.

Uses a precision threshold of 1e-6.

Returns the angle (in radians) for the minimal rotation for transforming this quaternion into another.

Both quaternions must be normalized.

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two quaternions contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

Performs a spherical linear interpolation between self and end based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to end.

Note that a rotation can be represented by two quaternions: q and -q. The slerp path between q and end will be different from the path between -q and end. One path will take the long way around and one will take the short way. In order to correct for this, the dot product between self and end should be positive. If the dot product is negative, slerp between -self and end.

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Multiplies two quaternions. If they each represent a rotation, the result will represent the combined rotation. Note that due to floating point rounding the result may not be perfectly normalized.

Multiplies a quaternion and a 3D vector, returning the rotated vector.

Trait Implementations

Adds two quaternions. The sum is not guaranteed to be normalized.

NB: Addition is not the same as combining the rotations represented by the two quaternions! That corresponds to multiplication.

The resulting type after applying the + operator.

Converts this type into a mutable reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The resulting type after dereferencing.

Dereferences the value.

Formats the value using the given formatter. Read more

Divides a quaternion by a scalar value. The quotient is not guaranteed to be normalized.

The resulting type after applying the / operator.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

Multiplies a quaternion by a scalar value. The product is not guaranteed to be normalized.

The resulting type after applying the * operator.

Performs the *= operation. Read more

The resulting type after applying the - operator.

Performs the unary - operation. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

Subtracts the other quaternion from self. The difference is not guaranteed to be normalized.

The resulting type after applying the - operator.

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.