Struct macroquad::ui::Ui [−][src]
pub struct Ui {
pub frame: u64,
// some fields omitted
}
Fields
frame: u64
Returns the number of frames that have elapsed since the program started.
Implementations
Use input_text instead
Returns true if the last widget which had .ui
called on it is being clicked.
Returns true if the mouse is over the last widget which had .ui
called on it.
Scrolls the middle of the active GUI window to its GUI cursor
Note that this does not work on the first frame of the GUI application.
If you want your widget to start with its scrollbar in a particular location,
consider if ui.frame == 1 { ui.scroll_here() }
.
Scrolls the active GUI window to its GUI cursor.
1.0 puts the bottom of the window at the GUI cursor, 0.0 puts the top of the window there.
0.5 as the ratio puts the middle of the window at the GUI cursor,
and is equivalent to Ui::scroll_here
.
How far the active gui window has been scrolled down on the y axis.
Note that for these purposes, a Group widget is still considered a Window because it can have its own scrollbar.
The farthest down a scrollbar may go given the constraints of its window.
Note that for these purposes, a Group widget is still considered a Window because it can have its own scrollbar.
small hack to keep some internal state used like this:
if ui.last_item_clicked() {
*ui.get_bool(hash!("color picker opened")) ^= true;
}
if *ui.get_bool(hash!("color picker opened")) {
}
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Ui
impl !UnwindSafe for Ui
Blanket Implementations
Mutably borrows from an owned value. Read more