Struct macroquad::texture::DrawTextureParams[][src]

pub struct DrawTextureParams {
    pub dest_size: Option<Vec2>,
    pub source: Option<Rect>,
    pub rotation: f32,
    pub flip_x: bool,
    pub flip_y: bool,
    pub pivot: Option<Vec2>,
}

Fields

dest_size: Option<Vec2>source: Option<Rect>

Part of texture to draw. If None - draw the whole texture. Good use example: drawing an image from texture atlas. Is None by default

rotation: f32

Rotation in radians

flip_x: bool

Mirror on the X axis

flip_y: bool

Mirror on the Y axis

pivot: Option<Vec2>

Rotate around this point. When None, rotate around the texture’s center. When Some, the coordinates are in screen-space. E.g. pivot (0,0) rotates around the top left corner of the screen, not of the texture.

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