Struct macroquad::material::Material [−][src]
Material instance loaded on GPU.
Implementations
impl Material
[src]
pub fn set_uniform<T>(&self, name: &str, uniform: T)
[src]
Set GPU uniform value for this material. “name” should be from “uniforms” list used for material creation. Otherwise uniform value would be silently ignored.
pub fn set_texture(&self, name: &str, texture: Texture2D)
[src]
pub fn delete(&mut self)
[src]
Delete this material. Using deleted material for either rendering or uniforms manipulation will result internal GL errors.
Trait Implementations
impl Clone for Material
[src]
impl Copy for Material
[src]
impl Debug for Material
[src]
impl PartialEq<Material> for Material
[src]
impl StructuralPartialEq for Material
[src]
Auto Trait Implementations
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,