[−][src]Module macroquad::material
Custom materials - shaders, uniforms.
Structs
Material | Material instance loaded on GPU. |
MaterialParams | Params used for material loading. It is not possible to change material params at runtime, so this struct is used only once - at "load_material". |
Functions
gl_use_default_material | Use default macroquad material. |
gl_use_material | Al followed macroquad rendering calls will use the given material. |
load_material |