pub trait DeviceLifecycle: Send + Sync {
// Required methods
fn state(&self) -> DeviceState;
fn initialize<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
fn start<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
fn stop<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
// Provided methods
fn is_operational(&self) -> bool { ... }
fn can_accept_requests(&self) -> bool { ... }
fn on_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_error: &'life1 Error,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait { ... }
fn recover<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait { ... }
}Expand description
Lifecycle management trait for devices.
This trait separates lifecycle concerns from regular device operations, making it easier to implement custom lifecycle behavior and testing.
Required Methods§
Sourcefn state(&self) -> DeviceState
fn state(&self) -> DeviceState
Get the current lifecycle state.
Sourcefn initialize<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn initialize<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Initialize the device.
This should set up any necessary resources and move the device
from Uninitialized to Offline state.
Provided Methods§
Sourcefn is_operational(&self) -> bool
fn is_operational(&self) -> bool
Check if the device is in an operational state.
Sourcefn can_accept_requests(&self) -> bool
fn can_accept_requests(&self) -> bool
Check if the device can accept requests.
Sourcefn on_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_error: &'life1 Error,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn on_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_error: &'life1 Error,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Handle errors during operation.
This is called when an error occurs during device operation.
The default implementation transitions to Error state.