pub fn create_dispatch_indirect_buffer(
device: &Device,
workgroups: [u32; 3],
label: &str,
) -> BufferExpand description
Create an indirect dispatch buffer (3 × u32: workgroups_x, workgroups_y, workgroups_z).
The buffer has INDIRECT | STORAGE | COPY_DST usage, allowing it to be
written by compute shaders or the CPU, then used for dispatch_workgroups_indirect.