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pub struct Path { /* private fields */ }
Expand description

A simple path data structure.

Custom attributes

Paths can store a fixed number of extra f32 values per endpoint, called “custom attributes” or “interpolated attributes” through the documentation. These can be handy to represent arbitrary attributes such as variable colors, line width, etc.

See also:

Representation

Paths contain two buffers:

  • a buffer of commands (Begin, Line, Quadratic, Cubic, Close or End),
  • and a buffer of pairs of floats that can be endpoints control points or custom attributes.

The order of storage for points is determined by the sequence of commands. Custom attributes (if any) always directly follow endpoints. If there is an odd number of attributes, the last float of the each attribute sequence is set to zero and is not used.

 __________________________
|       |      |         |
| Begin | Line |Quadratic| ...
|_______|______|_________|_
 __________________________________________________________________________
|         |          |         |          |         |         |          |
|start x,y|attributes| to x, y |attributes|ctrl x,y | to x, y |attributes| ...
|_________|__________|_________|__________|_________|_________|__________|_

Implementations

Creates a Builder to build a path.

Creates a BuilderWithAttributes to build a path with custom attributes.

Creates an WithSvg to build a path with a rich set of commands.

Creates an Empty Path.

Returns a view on this Path.

Returns a slice over an endpoint’s custom attributes.

Iterates over the entire Path, ignoring custom attributes.

Iterates over the endpoint and control point ids of the Path.

Iterates over the entire Path with custom attributes.

Applies a transform to all endpoints and control points of this path and Returns the result.

Returns a reversed version of this path in the form of an iterator

Returns the first endpoint and its custom attributes if any.

Returns the last endpoint and its custom attributes if any.

Trait Implementations

Returns the endpoint’s custom attributes as a slice of 32 bits floats. Read more

Returns the number of float attributes per endpoint. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Converts to this type from the input type.

Creates a value from an iterator. Read more

The returned type after indexing.

Performs the indexing (container[index]) operation. Read more

The returned type after indexing.

Performs the indexing (container[index]) operation. Read more

The type of the elements being iterated over.

Which kind of iterator are we turning this into?

Creates an iterator from a value. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.