[][src]Struct lyon_path::Path

pub struct Path { /* fields omitted */ }

A simple path data structure.

Custom attributes

Paths can store a fixed number of extra f32 values per endpoint, called "custom attributes" or "interpolated attributes" through the documentation. These can be handy to represent arbitrary attributes such as variable colors, line width, etc.

See also:

Representation

Paths contain two buffers:

  • a buffer of commands (Begin, Line, Quadratic, Cubic, Close or End),
  • and a buffer of pairs of floats that can be endpoints control points or custom attributes.

The order of storage for points is determined by the sequence of commands. Custom attributes (if any) always directly follow endpoints. If there is an odd number of attributes, the last float of the each attribute sequence is set to zero and is not used.

 __________________________
|       |      |         |
| Begin | Line |Quadratic| ...
|_______|______|_________|_
 __________________________________________________________________________
|         |          |         |          |         |         |          |
|start x,y|attributes| to x, y |attributes|ctrl x,y | to x, y |attributes| ...
|_________|__________|_________|__________|_________|_________|__________|_

Implementations

impl Path[src]

pub fn builder() -> Builder[src]

Creates a Builder to build a path.

pub fn builder_with_attributes(num_attributes: usize) -> BuilderWithAttributes[src]

Creates a BuilderWithAttributes to build a path with custom attributes.

pub fn svg_builder() -> WithSvg<Builder>[src]

Creates an WithSvg to build a path with a rich set of commands.

pub fn new() -> Path[src]

Creates an Empty Path.

pub fn as_slice(&self) -> PathSlice<'_>[src]

Returns a view on this Path.

pub fn attributes(&self, endpoint: EndpointId) -> &[f32][src]

Returns a slice over an endpoint's custom attributes.

pub fn iter(&self) -> Iter<'_>

Notable traits for Iter<'l>

impl<'l> Iterator for Iter<'l> type Item = PathEvent;
[src]

Iterates over the entire Path.

pub fn id_iter(&self) -> IdIter<'_>

Notable traits for IdIter<'l>

impl<'l> Iterator for IdIter<'l> type Item = IdEvent;
[src]

Iterates over the endpoint and control point ids of the Path.

pub fn iter_with_attributes(&self) -> IterWithAttributes<'_>

Notable traits for IterWithAttributes<'l>

impl<'l> Iterator for IterWithAttributes<'l> type Item = Event<(Point, &'l [f32]), Point>;
[src]

pub fn transformed<T: Transformation<f32>>(self, transform: &T) -> Self[src]

Applies a transform to all endpoints and control points of this path and Returns the result.

pub fn reversed(&self) -> Self[src]

Returns a reversed version of this path with edge loops specified in the opposite order.

Trait Implementations

impl AttributeStore for Path[src]

impl Clone for Path[src]

impl Debug for Path[src]

impl Default for Path[src]

impl Index<ControlPointId> for Path[src]

type Output = Point

The returned type after indexing.

impl Index<EndpointId> for Path[src]

type Output = Point

The returned type after indexing.

impl<'l> Into<PathSlice<'l>> for &'l Path[src]

impl<'l> IntoIterator for &'l Path[src]

type Item = PathEvent

The type of the elements being iterated over.

type IntoIter = Iter<'l>

Which kind of iterator are we turning this into?

impl PositionStore for Path[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.