Struct lyon::bezier::Triangle [] [src]

pub struct Triangle {
    pub a: TypedPoint2D<f32, UnknownUnit>,
    pub b: TypedPoint2D<f32, UnknownUnit>,
    pub c: TypedPoint2D<f32, UnknownUnit>,
}

Fields

Methods

impl Triangle
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Return the minimum bounding rectangle

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[Not implemented] Applies the transform to this triangle and returns the results.

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Test for triangle-triangle intersection.

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Test for triangle-segment intersection.

Trait Implementations

impl Copy for Triangle
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impl Clone for Triangle
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impl PartialEq<Triangle> for Triangle
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impl Debug for Triangle
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