Struct lyon::bezier::Triangle
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pub struct Triangle { pub a: TypedPoint2D<f32, UnknownUnit>, pub b: TypedPoint2D<f32, UnknownUnit>, pub c: TypedPoint2D<f32, UnknownUnit>, }
Fields
a: TypedPoint2D<f32, UnknownUnit>
b: TypedPoint2D<f32, UnknownUnit>
c: TypedPoint2D<f32, UnknownUnit>
Methods
impl Triangle
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fn contains_point(&self, point: TypedPoint2D<f32, UnknownUnit>) -> bool
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fn bounding_rect(&self) -> TypedRect<f32, UnknownUnit>
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Return the minimum bounding rectangle
fn ab(&self) -> LineSegment
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fn ba(&self) -> LineSegment
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fn bc(&self) -> LineSegment
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fn cb(&self) -> LineSegment
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fn ca(&self) -> LineSegment
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fn ac(&self) -> LineSegment
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fn transform(
&self,
transform: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
) -> Triangle
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&self,
transform: &TypedTransform2D<f32, UnknownUnit, UnknownUnit>
) -> Triangle
[Not implemented] Applies the transform to this triangle and returns the results.
fn intersects(&self, other: &Triangle) -> bool
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Test for triangle-triangle intersection.
fn intersects_line_segment(&self, segment: &LineSegment) -> bool
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Test for triangle-segment intersection.