LVGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects, and
low memory footprint. This crate is compatible with
#![no_std] environments by default.
- Logic for interoperability with the
- LVGL font handling logic and helper structures.
- Input driver logic and handling
- Native LVGL objects
- Styling for LVGL objects and widgets
- Widget-specific features
- Represents a sub-area of the display that is being updated.
- An LVGL color. Equivalent to
- An LVGL-registered display. Equivalent to an
- An update to the display information, contains the area that is being updated and the color of the pixels that need to be updated. The colors are represented in a contiguous array.
- A buffer of size
Ncan be smaller than the entire number of pixels on the screen, in which case the screen will be drawn to multiple times per frame.
- Generic LVGL object.
- Possible LVGL alignments for widgets.
- Boolean for determining whether animations are enabled.
- Internal LVGL error.
- Error in interacting with a
- Events are triggered in LVGL when something happens which might be interesting to the user, e.g. if an object:
- Generic LVGL error. All other errors can be coerced into it.
- Events sent only by pointer-like input devices (e.g. mouse or touchpad)
- Represents a native LVGL object.
- A wrapper for all LVGL common operations on generic objects.
- Directly send an event to a specific widget.
- Calls the LVGL timer handler. This function should be called periodically.
- Runs an LVGL tick lasting a given
core::time::Duration. This function should be called periodically.