Crate lux

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§Lux

Modules§

  • Color creation functions and some named defaults.
  • A game loop implementation using Lux for windowing and graphics.
  • All of 2d graphics related functionality.
  • Functionality for dealing with events, querying, and modifying the window.
  • Many contexts can be modified and chained together in a logical way.
  • A collection of common traits, structs and functions that are recommended for average Lux usage.
  • Typedefs for use inside Lux.
  • The main window and the frames that are generated by the window.

Enums§

  • Any error that Lux might run into.

Type Aliases§

  • A result returning either a value or a lux-generated error.