Expand description
§Lux
Modules§
- Color creation functions and some named defaults.
- A game loop implementation using Lux for windowing and graphics.
- All of 2d graphics related functionality.
- Functionality for dealing with events, querying, and modifying the window.
- Many contexts can be modified and chained together in a logical way.
- A collection of common traits, structs and functions that are recommended for average Lux usage.
- Typedefs for use inside Lux.
- The main window and the frames that are generated by the window.
Enums§
- Any error that Lux might run into.
Type Aliases§
- A result returning either a value or a lux-generated error.