Expand description
§Lutz
This is a Rust implementation of “An Algorithm for the Real Time Analysis of Digitised Images” by R. K. Lutz.
It’s a single-pass algorithm for connected-component labeling that allows to find 8-connected objects in a binary (monochrome) image.
§Usage
Crate expects the user to implement its lutz::Image trait. A possible implementation for a struct wrapping an image::GrayImage type:
struct Image {
img: image::GrayImage,
threshold: u8,
}
impl lutz::Image for Image {
fn width(&self) -> u32 {
self.img.width()
}
fn height(&self) -> u32 {
self.img.height()
}
fn has_pixel(&self, x: u32, y: u32) -> bool {
self.img.get_pixel(x, y).0[0] > self.threshold
}
}Once constructed, a reference to such image should be passed to the lutz function. It will return an iterator over detected objects, each represented as a Vec<Pixel> of its pixel coordinates:
ⓘ
for obj_pixels in lutz::lutz(&img) {
println!("{:?}", obj_pixels);
}Structs§
- Pixel
- Pixel coordinates returned to the caller.
Traits§
- Image
- A trait used to simulate monochrome images.
- Pixel
Folder - A trait that allows to collect pixels into an object.
Functions§
- lutz
- Main function that performs object detection in the provided image.