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#![allow(clippy::missing_errors_doc)]
use std::future::Future;
use mlua::prelude::*;
/**
Utility struct for building Lua tables.
*/
pub struct TableBuilder<'lua> {
lua: &'lua Lua,
tab: LuaTable<'lua>,
}
impl<'lua> TableBuilder<'lua> {
/**
Creates a new table builder.
*/
pub fn new(lua: &'lua Lua) -> LuaResult<Self> {
let tab = lua.create_table()?;
Ok(Self { lua, tab })
}
/**
Adds a new key-value pair to the table.
This will overwrite any value that already exists.
*/
pub fn with_value<K, V>(self, key: K, value: V) -> LuaResult<Self>
where
K: IntoLua<'lua>,
V: IntoLua<'lua>,
{
self.tab.raw_set(key, value)?;
Ok(self)
}
/**
Adds multiple key-value pairs to the table.
This will overwrite any values that already exist.
*/
pub fn with_values<K, V>(self, values: Vec<(K, V)>) -> LuaResult<Self>
where
K: IntoLua<'lua>,
V: IntoLua<'lua>,
{
for (key, value) in values {
self.tab.raw_set(key, value)?;
}
Ok(self)
}
/**
Adds a new key-value pair to the sequential (array) section of the table.
This will not overwrite any value that already exists,
instead adding the value to the end of the array.
*/
pub fn with_sequential_value<V>(self, value: V) -> LuaResult<Self>
where
V: IntoLua<'lua>,
{
self.tab.raw_push(value)?;
Ok(self)
}
/**
Adds multiple values to the sequential (array) section of the table.
This will not overwrite any values that already exist,
instead adding the values to the end of the array.
*/
pub fn with_sequential_values<V>(self, values: Vec<V>) -> LuaResult<Self>
where
V: IntoLua<'lua>,
{
for value in values {
self.tab.raw_push(value)?;
}
Ok(self)
}
/**
Adds a new key-value pair to the table, with a function value.
This will overwrite any value that already exists.
*/
pub fn with_function<K, A, R, F>(self, key: K, func: F) -> LuaResult<Self>
where
K: IntoLua<'lua>,
A: FromLuaMulti<'lua>,
R: IntoLuaMulti<'lua>,
F: Fn(&'lua Lua, A) -> LuaResult<R> + 'static,
{
let f = self.lua.create_function(func)?;
self.with_value(key, LuaValue::Function(f))
}
/**
Adds a new key-value pair to the table, with an async function value.
This will overwrite any value that already exists.
*/
pub fn with_async_function<K, A, R, F, FR>(self, key: K, func: F) -> LuaResult<Self>
where
K: IntoLua<'lua>,
A: FromLuaMulti<'lua>,
R: IntoLuaMulti<'lua>,
F: Fn(&'lua Lua, A) -> FR + 'static,
FR: Future<Output = LuaResult<R>> + 'lua,
{
let f = self.lua.create_async_function(func)?;
self.with_value(key, LuaValue::Function(f))
}
/**
Adds a metatable to the table.
This will overwrite any metatable that already exists.
*/
pub fn with_metatable(self, table: LuaTable) -> LuaResult<Self> {
self.tab.set_metatable(Some(table));
Ok(self)
}
/**
Builds the table as a read-only table.
This will prevent any *direct* modifications to the table.
*/
pub fn build_readonly(self) -> LuaResult<LuaTable<'lua>> {
self.tab.set_readonly(true);
Ok(self.tab)
}
/**
Builds the table.
*/
pub fn build(self) -> LuaResult<LuaTable<'lua>> {
Ok(self.tab)
}
}