pub mod control;
pub mod distributed;
pub mod quic;
use anyhow::Result;
use lunatic_process::{
env::Environment,
runtimes::wasmtime::{WasmtimeCompiledModule, WasmtimeRuntime},
state::ProcessState,
};
use std::sync::Arc;
pub trait DistributedCtx<E: Environment>: ProcessState + Sized {
fn new_dist_state(
environment: Arc<E>,
distributed: DistributedProcessState,
runtime: WasmtimeRuntime,
module: Arc<WasmtimeCompiledModule<Self>>,
config: Arc<Self::Config>,
) -> Result<Self>;
fn distributed(&self) -> Result<&DistributedProcessState>;
fn distributed_mut(&mut self) -> Result<&mut DistributedProcessState>;
fn module_id(&self) -> u64;
fn environment_id(&self) -> u64;
fn can_spawn(&self) -> bool;
}
#[derive(Clone)]
pub struct DistributedProcessState {
node_id: u64,
pub control: control::Client,
pub node_client: distributed::Client,
}
impl DistributedProcessState {
pub async fn new(
node_id: u64,
control_client: control::Client,
node_client: distributed::Client,
) -> Result<Self> {
Ok(Self {
node_id,
control: control_client,
node_client,
})
}
pub fn node_id(&self) -> u64 {
self.node_id
}
}