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Module layers

Module layers 

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built-in layer constants for common rendering needs. lower values are drawn first (behind), higher values are drawn last (in front).

Constants§

BACKGROUND
background layer — static backgrounds, parallax layers
FOREGROUND
foreground layer — effects, overlays, weather
GAME
game layer — game objects, characters, projectiles
POST_PROCESS
post-process layer — screen-space fullscreen overlays (flash, tint, fade). drawn after UI in screen space; ignores camera position and zoom.
UI
UI layer — HUD, menus, dialogue boxes