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pub struct TextureBinding<D, S> { /* private fields */ }
Expand description

Opaque texture binding.

This type represents a bound Texture via BoundTexture. It can be used along with a Uniform to customize a shader’s behavior.

Parametricity

  • D is the dimension of the original texture. It must implement Dimensionable in most useful methods.
  • S is the sampler type. It must implement SamplerType in most useful methods.

Notes

You shouldn’t try to do store / cache or do anything special with that value. Consider it an opaque object.

Implementations

Access the underlying binding value.

Notes

That value shouldn’t be read nor store, as it’s only meaningful for backend implementations.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.