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pub unsafe trait PipelineShaderData<T>: PipelineBase + ShaderData<T> {
    type BoundShaderDataRepr;

    unsafe fn bind_shader_data(
        pipeline: &Self::PipelineRepr,
        shader_data: &Self::ShaderDataRepr
    ) -> Result<Self::BoundShaderDataRepr, PipelineError>; unsafe fn shader_data_binding(bound: &Self::BoundShaderDataRepr) -> u32; }
Expand description

Operations that can be run on pipelines and shader data.

This trait requires PipelineBase and ShaderData.

Required Associated Types

Representation of a bound ShaderData on the backend.

Required Methods

Bind a ShaderData to the current Pipeline.

This method must bind the shader data on the backend and return an object representing the bound shader data. Must of the time, this bound representation will also implement Drop so that backend resources are freed and recycled on the next bind.

Get the u32 representation of the bound shader data, also known as binding.

Implementors