Struct luminance::shader::ProgramInterface[][src]

pub struct ProgramInterface<'a, B> where
    B: Shader
{ /* fields omitted */ }
Expand description

Interact with the UniformInterface carried by a Program and/or perform dynamic uniform lookup.

This type allows to set — ProgramInterface::set – uniforms for a Program.

In the case where you don’t have a uniform interface or need to dynamically lookup uniforms, you can use the ProgramInterface::query method.

Parametricity

B is the backend type.

Implementations

Set a value on a Uniform.

The value that is passed depends on the associated Uniformable::Target type. Most of the time, it will be the same as T, but it might sometimes be something different if you are using existential types, such as with types with lifetimes.

Get back a UniformBuilder to dynamically access Uniform objects.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.