Struct luminance::pixel::NormRGBA32I [−][src]
pub struct NormRGBA32I;
Expand description
A red, green, blue and alpha 32-bit signed integral pixel format, accessed as normalized floating pixels.
Trait Implementations
Encoding of a single pixel. It should match the PixelFormat
mapping.
type RawEncoding = i32
type RawEncoding = i32
Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous
texture memory, without taking into account channels. It should match the PixelFormat
mapping. Read more
type SamplerType = NormIntegral
type SamplerType = NormIntegral
The type of sampler required to access this pixel format.
Reify to PixelFormat
.
Auto Trait Implementations
impl RefUnwindSafe for NormRGBA32I
impl Send for NormRGBA32I
impl Sync for NormRGBA32I
impl Unpin for NormRGBA32I
impl UnwindSafe for NormRGBA32I
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<B, D, P> ColorSlot<B, D> for P where
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
P: ColorPixel + RenderablePixel,
<D as Dimensionable>::Size: Copy,
impl<B, D, P> ColorSlot<B, D> for P where
B: Framebuffer<D> + Texture<D, P> + ?Sized,
D: Dimensionable,
P: ColorPixel + RenderablePixel,
<D as Dimensionable>::Size: Copy,
type ColorTextures = Texture<B, D, P>
type ColorTextures = Texture<B, D, P>
The associated data. Read more
Pixel format representing the color slot. Read more
pub fn reify_color_textures<C>(
&mut C,
<D as Dimensionable>::Size,
usize,
&Sampler,
&mut <B as Framebuffer<D>>::FramebufferRepr,
usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
pub fn reify_color_textures<C>(
&mut C,
<D as Dimensionable>::Size,
usize,
&Sampler,
&mut <B as Framebuffer<D>>::FramebufferRepr,
usize
) -> Result<<P as ColorSlot<B, D>>::ColorTextures, FramebufferError> where
C: GraphicsContext<Backend = B>,
Reify the color slots into 0, 1 or several textures. Read more