Struct luminance::pipeline::BufferBinding [−][src]
pub struct BufferBinding<T> { /* fields omitted */ }
Expand description
Opaque buffer binding.
This type represents a bound Buffer
via BoundBuffer
. It can be used along with a
Uniform
to customize a shader’s behavior.
Parametricity
T
is the type of the carried item by theBuffer
.
Notes
You shouldn’t try to do store / cache or do anything special with that value. Consider it an opaque object.
Implementations
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for BufferBinding<T> where
T: RefUnwindSafe,
impl<T> !Send for BufferBinding<T>
impl<T> !Sync for BufferBinding<T>
impl<T> Unpin for BufferBinding<T>
impl<T> UnwindSafe for BufferBinding<T> where
T: RefUnwindSafe,