[][src]Struct luminance::shader::Uniform

pub struct Uniform<T> where
    T: ?Sized
{ /* fields omitted */ }

A GPU shader program environment variable.

A uniform is a special variable that can be used to send data to a GPU. Several forms exist, but the idea is that T represents the data you want to send. Some exceptions exist that allow to pass indirect data — such as BufferBinding to pass a buffer, or TextureBinding to pass a texture in order to fetch from it in a shader stage.

You will never be able to store them by your own. Instead, you must use a UniformInterface, which provides a contravariant interface for you. Creation is unsafe and should be avoided. The UniformInterface is the only safe way to create those.

Parametricity

  • T is the type of data you want to be able to set in a shader program.

Implementations

impl<T> Uniform<T> where
    T: ?Sized
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pub unsafe fn new(index: i32) -> Self[src]

Create a new Uniform.

Safety

This method must be used only by backends. If you end up using it, then you’re doing something wrong. Read on UniformInterface for further information.

pub fn index(&self) -> i32[src]

Retrieve the internal index.

Even though that function is safe, you have no reason to use it. Read on UniformInterface for further details.

Trait Implementations

impl<T> Debug for Uniform<T> where
    T: Debug + ?Sized
[src]

Auto Trait Implementations

impl<T: ?Sized> RefUnwindSafe for Uniform<T> where
    T: RefUnwindSafe

impl<T> !Send for Uniform<T>

impl<T> !Sync for Uniform<T>

impl<T: ?Sized> Unpin for Uniform<T>

impl<T: ?Sized> UnwindSafe for Uniform<T> where
    T: RefUnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.