[][src]Enum luminance::shader::StageType

pub enum StageType {
    VertexShader,
    TessellationControlShader,
    TessellationEvaluationShader,
    GeometryShader,
    FragmentShader,
}

A shader stage type.

Variants

VertexShader

Vertex shader.

TessellationControlShader

Tessellation control shader.

TessellationEvaluationShader

Tessellation evaluation shader.

GeometryShader

Geometry shader.

FragmentShader

Fragment shader.

Trait Implementations

impl Clone for StageType[src]

impl Copy for StageType[src]

impl Debug for StageType[src]

impl Display for StageType[src]

impl Eq for StageType[src]

impl PartialEq<StageType> for StageType[src]

impl StructuralEq for StageType[src]

impl StructuralPartialEq for StageType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.