[−][src]Struct luminance::state::GraphicsState
The graphics state.
This type represents the current state of a given graphics context. It acts as a forward-gate to all the exposed features from the low-level API but adds a small cache layer over it to prevent from issuing the same API call (with the same parameters).
Methods
impl GraphicsState
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pub fn new() -> Result<Self, StateQueryError>
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Create a new GraphicsState
.
Note: keep in mind you can create only one per thread. However, if you’re building without standard library, this function will always return successfully. You have to take extra care in this case.
Auto Trait Implementations
impl Unpin for GraphicsState
impl !Sync for GraphicsState
impl !Send for GraphicsState
impl UnwindSafe for GraphicsState
impl RefUnwindSafe for GraphicsState
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,