[][src]Enum luminance::vertex::Normalized

pub enum Normalized {
    Yes,
    No,
}

Whether an integral vertex type should be normalized when fetched from a shader program.

The default implementation is not to normalize anything. You have to explicitly ask for normalized integers (that will, then, be accessed as floating vertex attributes).

Variants

Yes

Normalize integral values and expose them as floating-point values.

No

Do not perform any normalization and hence leave integral values as-is.

Trait Implementations

impl Eq for Normalized[src]

impl Clone for Normalized[src]

impl PartialEq<Normalized> for Normalized[src]

impl Copy for Normalized[src]

impl Hash for Normalized[src]

impl Debug for Normalized[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]